shared source code and resources needed for the samples to run
☆555May 29, 2026Updated 3 months ago
Alternatives and similar repositories for nvpro_core
Users that are interested in nvpro_core are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,742Aug 12, 2026Updated last month
- Ray tracing glTF scene with Vulkan☆614Sep 29, 2025Updated 11 months ago
- GO HERE FIRST: nvpro-samples overview☆397Aug 20, 2026Updated 3 weeks ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,281Oct 15, 2024Updated last year
- Collection of Vulkan samples☆369Aug 28, 2026Updated 3 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆466Jan 30, 2024Updated 2 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,514Jun 26, 2025Updated last year
- Real-Time Rendering Framework☆3,232Jan 7, 2025Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,103Mar 13, 2024Updated 2 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,022Aug 7, 2025Updated last year
- NVIDIA Real-time Denoising (NRD) library☆852Updated this week
- Easy to integrate Vulkan memory allocation library☆3,502Jun 4, 2026Updated 3 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆621Jul 16, 2026Updated 2 months ago
- My personal Vulkan renderer☆1,945Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- One stop solution for all Vulkan samples☆5,376Updated this week
- external libraries, needed for the samples (AntTweakBar; ZLib...)☆20Mar 18, 2021Updated 5 years ago
- C++ examples for the Vulkan graphics API☆12,147Updated this week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,198Jul 7, 2026Updated 2 months ago
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆420Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆845Dec 8, 2025Updated 9 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆708Nov 11, 2024Updated last year
- ☆2,018Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆600Sep 8, 2026Updated last week
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,058Feb 9, 2024Updated 2 years ago
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)☆1,219Aug 10, 2026Updated last month
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,039Jun 7, 2026Updated 3 months ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆423Aug 20, 2026Updated 3 weeks ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆468Updated this week
- Open-Source Vulkan C++ API☆3,795Updated this week
- A Vulkan renderer written from scratch on stream☆1,770Jul 31, 2026Updated last month
- optimized screen-space ambient occlusion, cache-aware hbao☆375Jan 17, 2024Updated 2 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆872Updated this week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆446Oct 17, 2025Updated 11 months ago
- Meta loader for Vulkan API☆1,920Sep 4, 2026Updated 2 weeks ago
- OpenGL sample for shader-based occlusion culling☆563Jan 17, 2024Updated 2 years ago
- High-Performance Rendering Framework on Stream Architectures☆1,047Updated this week
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 5 months ago
- Vulkan Profiles Tools☆175Updated this week
- A comprehensive collection of modular libraries for high-performance graphics development☆142Updated this week