Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
☆95Nov 17, 2020Updated 5 years ago
Alternatives and similar repositories for RTX-Mesh-Shaders
Users that are interested in RTX-Mesh-Shaders are comparing it to the libraries listed below
Sorting:
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆449Jan 30, 2024Updated 2 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Jun 28, 2021Updated 4 years ago
- ☆55Jul 24, 2016Updated 9 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- RTX compute samples☆71Jun 17, 2023Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆90Feb 25, 2020Updated 6 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- Optix7 experiments☆10Oct 20, 2019Updated 6 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆827Dec 8, 2025Updated 2 months ago
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Jul 1, 2021Updated 4 years ago
- Procedural city generation.☆13Oct 15, 2022Updated 3 years ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158May 18, 2021Updated 4 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295May 29, 2021Updated 4 years ago
- ☆11Dec 15, 2023Updated 2 years ago
- A simple interactive visualization toolkit for MVS that works on server without X11.☆13Aug 11, 2021Updated 4 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆571Apr 17, 2019Updated 6 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,072Mar 13, 2024Updated last year
- University of Waterloo CS888 2019☆56Dec 2, 2025Updated 3 months ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- Research project on benefits of NVIDIA Task and Mesh Shaders☆25May 6, 2020Updated 5 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆21Jul 10, 2019Updated 6 years ago
- A novel dense correspondence network☆16Oct 21, 2021Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Apr 16, 2020Updated 5 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆129Jun 23, 2025Updated 8 months ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- Vulkan meshlet + visibility buffer renderer☆59Dec 10, 2023Updated 2 years ago
- A Fluid Simulator on GPU☆32Jul 1, 2021Updated 4 years ago
- My toy engine, mainly for rendering experiment and prototyping.☆314Feb 24, 2026Updated last week
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆535Updated this week
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆411Jan 27, 2020Updated 6 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆12Oct 15, 2017Updated 8 years ago
- DirectX 12 Renderer☆368Jun 22, 2021Updated 4 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,033May 6, 2021Updated 4 years ago
- ☆26Dec 31, 2021Updated 4 years ago