cg-tuwien / Auto-VkLinks
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
☆297Updated 3 months ago
Alternatives and similar repositories for Auto-Vk
Users that are interested in Auto-Vk are comparing it to the libraries listed below
Sorting:
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆440Updated 3 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆551Updated last week
- Render graph management library.☆246Updated 3 months ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆458Updated last month
- Abstraction layer over Khronos Vulkan API☆337Updated last week
- A minimalist and easy to use graphics API.☆524Updated 2 weeks ago
- Embeddable physically based renderer☆494Updated 2 months ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆362Updated last month
- High-level rendering components☆392Updated last week
- Modular extensible low-level render interface (RHI) with higher level extensions☆380Updated last week
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆469Updated last week
- Collection of Vulkan samples☆312Updated 2 months ago
- ☆420Updated last week
- 3D Renderer Engine builds with Vulkan and C++ 20☆393Updated this week
- The Modern Vulkan Cookbook published by Packt☆242Updated 5 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆287Updated 2 weeks ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆661Updated last week
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆268Updated 5 months ago
- Clustered shading implementation with bgfx☆465Updated 3 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆371Updated this week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆482Updated 3 weeks ago
- Powerful C++ game engine with a Vulkan renderer. Includes features like PBR, ray tracing, realtime global illumination, scripting and mor…☆474Updated this week
- Ray tracing glTF scene with Vulkan☆605Updated 4 months ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Updated 4 years ago
- D3D12 Rendering Engine☆402Updated 4 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆131Updated last year
- Realtime GPU path tracer based on OpenCL and OpenGL☆343Updated 2 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆447Updated 2 years ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆734Updated 3 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆534Updated last year