PacktPublishing / The-Modern-Vulkan-CookbookView external linksLinks
The Modern Vulkan Cookbook published by Packt
☆246Aug 24, 2025Updated 5 months ago
Alternatives and similar repositories for The-Modern-Vulkan-Cookbook
Users that are interested in The-Modern-Vulkan-Cookbook are comparing it to the libraries listed below
Sorting:
- 3D-Graphics-Rendering-Cookbook, Second Edition☆546Jan 17, 2026Updated 3 weeks ago
- Personal hobby project to experiment with various rendering techniques.☆757Aug 5, 2025Updated 6 months ago
- ☆687Mar 2, 2025Updated 11 months ago
- Embeddable physically based renderer☆495Nov 30, 2025Updated 2 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆290Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆366Dec 30, 2025Updated last month
- 3D Renderer Engine builds with Vulkan and C++ 20☆395Feb 5, 2026Updated last week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆965Aug 7, 2025Updated 6 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆447Jan 30, 2024Updated 2 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆389Feb 7, 2026Updated last week
- Collection of Vulkan samples☆315Jan 29, 2026Updated 2 weeks ago
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)☆1,102Jan 31, 2026Updated 2 weeks ago
- A Vulkan Render Engine☆139Jan 4, 2026Updated last month
- Low Overhead C Interface for Vulkan managed by Flecs☆14Jun 20, 2023Updated 2 years ago
- Open source C++ 3D game engine☆171Jan 18, 2026Updated 3 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆675Nov 11, 2024Updated last year
- Ray tracing glTF scene with Vulkan☆607Sep 29, 2025Updated 4 months ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆700Jul 6, 2025Updated 7 months ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,099Oct 29, 2025Updated 3 months ago
- A Vulkan renderer written from scratch on stream☆1,658Feb 6, 2026Updated last week
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆272Aug 7, 2025Updated 6 months ago
- My toy engine, mainly for rendering experiment and prototyping.☆314Jan 13, 2026Updated last month
- Just another C++ Vulkan Game Engine☆17Jul 11, 2024Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆571Nov 26, 2025Updated 2 months ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,253Oct 15, 2024Updated last year
- Render graph management library.☆247Updated this week
- shared source code and resources needed for the samples to run☆546Jul 3, 2025Updated 7 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,676Feb 6, 2026Updated last week
- High-level rendering components☆400Feb 3, 2026Updated last week
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆459Dec 20, 2025Updated last month
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,074Mar 13, 2024Updated last year
- Rendergraph-based graphics engine☆535Updated this week
- Introductory guide to vulkan.☆1,233Oct 14, 2025Updated 4 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆738Oct 19, 2025Updated 3 months ago
- C++ game engine project, for learning, practice and experiment.☆639Jun 29, 2025Updated 7 months ago
- C++ Game Animation Programming - Second Edition, published by Packt☆136Jan 20, 2026Updated 3 weeks ago
- OpenGL C++ Graphics Engine☆584Updated this week
- Code repository for Vulkan Cookbook by Packt☆887Jan 18, 2023Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆978May 25, 2025Updated 8 months ago