beltegeuse / rustlightLinks
physically-based rendering engine implemented with Rust.
☆74Updated 3 weeks ago
Alternatives and similar repositories for rustlight
Users that are interested in rustlight are comparing it to the libraries listed below
Sorting:
- Rust bindings to Embree 3☆38Updated 2 years ago
- Rust frontend to LuisaCompute and more!☆60Updated 11 months ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- ☆75Updated 2 years ago
- Renderer and BVH traversal library☆59Updated last month
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆24Updated 3 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated 2 months ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆58Updated last month
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆224Updated 4 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 5 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- A research-oriented renderer☆104Updated 4 years ago
- A wave-optical path tracer☆138Updated 2 months ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆125Updated 11 months ago
- ☆54Updated 6 years ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆81Updated 3 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆209Updated 6 months ago
- ☆15Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆62Updated last year
- A Simple Spectral Renderer☆209Updated 5 years ago
- Rendertoy samples☆65Updated 4 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated 2 months ago
- GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.☆148Updated 5 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Updated 2 months ago
- Vulkan rendering sandbox for raytracing☆72Updated 3 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago