beltegeuse / rustlightLinks
physically-based rendering engine implemented with Rust.
β74Updated 3 months ago
Alternatives and similar repositories for rustlight
Users that are interested in rustlight are comparing it to the libraries listed below
Sorting:
- Rust bindings to Embree 3β38Updated 2 years ago
- π¦ Rust implementation of a bluenoise low-discrepancy samplerβ41Updated 6 years ago
- Wavelength aware path tracer written in rustβ25Updated last year
- Toy library for neural networks in Rust using Vulkan compute shadersβ81Updated 3 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensionsβ132Updated 4 months ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lightsβ35Updated 4 years ago
- Rust frontend to LuisaCompute and more!β61Updated last month
- Renderer and BVH traversal libraryβ58Updated 2 months ago
- A collection of gradient-domain light transport algorithms implemented with Mitsubaβ86Updated 2 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittanceβ30Updated 6 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgievβ¦β230Updated 4 years ago
- A research-oriented rendererβ105Updated 4 years ago
- An Efficient Transport Estimator for Complex Layered Materialsβ13Updated 5 years ago
- Rendertoy samplesβ65Updated 4 years ago
- β54Updated 6 years ago
- An interactive OpenCL wavefront path tracerβ78Updated last year
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPUβ59Updated 3 months ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen β¦β23Updated 3 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"β126Updated last year
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.β162Updated 5 months ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstructionβ98Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)β68Updated 4 years ago
- Vulkan rendering sandbox for raytracingβ72Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018β41Updated 2 years ago
- High Performance CPU/GPU Physically Based Renderer in Rustβ210Updated 8 months ago
- A Simple Spectral Rendererβ211Updated 5 years ago
- β75Updated 2 years ago
- β25Updated 6 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"β246Updated last year
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.β78Updated 8 years ago