beltegeuse / rustlightLinks
physically-based rendering engine implemented with Rust.
☆73Updated last year
Alternatives and similar repositories for rustlight
Users that are interested in rustlight are comparing it to the libraries listed below
Sorting:
- Rust bindings to Embree 3☆38Updated 2 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆81Updated 3 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Renderer and BVH traversal library☆59Updated 9 months ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 5 years ago
- Rust frontend to LuisaCompute and more!☆56Updated 8 months ago
- ☆52Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆132Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- A research-oriented renderer☆104Updated 3 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 5 years ago
- Wavelength aware path tracer written in rust☆25Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 8 months ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆221Updated 4 years ago
- Rendertoy samples☆65Updated 4 years ago
- ☆73Updated 2 years ago
- 2D visualizer for specular path manifolds☆65Updated 4 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated last month
- High Performance CPU/GPU Physically Based Renderer in Rust☆208Updated 3 months ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Vulkan rendering sandbox for raytracing☆72Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- A Simple Spectral Renderer☆207Updated 5 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Updated this week
- ☆60Updated 2 years ago