jose-villegas / TerrainRenderingLinks
A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.
☆32Updated 10 years ago
Alternatives and similar repositories for TerrainRendering
Users that are interested in TerrainRendering are comparing it to the libraries listed below
Sorting:
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- ☆33Updated 3 years ago
- ☆28Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Vulkan Renderer☆31Updated last year