nihaljn / marching-cubesLinks
C++ implementation of the Marching Cubes algorithm
☆38Updated 3 years ago
Alternatives and similar repositories for marching-cubes
Users that are interested in marching-cubes are comparing it to the libraries listed below
Sorting:
- Computer Graphics Assignment about Bounding Volume Hierarchies☆127Updated 3 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆55Updated 9 months ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆42Updated last year
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆180Updated 7 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆84Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆119Updated 5 months ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆176Updated 5 years ago
- Octree/Quadtree/N-dimensional linear tree☆172Updated last month
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆78Updated 2 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆160Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- ☆83Updated last year
- C++ CPU Software-Rasterizer☆64Updated last year
- Isotropic Remeshing of Triangulated Surface☆90Updated 2 years ago
- Fast rendering of large point clouds in OpenGL through compute shaders.☆156Updated 2 months ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆174Updated 10 months ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆96Updated last year
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆24Updated 7 years ago
- GPU-accelerated triangle mesh processing☆262Updated this week
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆240Updated last year
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆327Updated last year
- Isosurface reconstruction using Marching Tetrahedra implemented in C++ and VTK☆17Updated 7 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆150Updated 4 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆349Updated last year