AlfonsoLRz / PointCloudRenderingLinks
Fast rendering of large point clouds in OpenGL through compute shaders.
☆155Updated last month
Alternatives and similar repositories for PointCloudRendering
Users that are interested in PointCloudRendering are comparing it to the libraries listed below
Sorting:
- CUDA-accelerated LOD construction for point clouds☆147Updated 2 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆345Updated last year
- Simple OpenGL mesh/point cloud viewer☆122Updated 2 years ago
- C++ library which provides data structures & algorithms for working with 3D point cloud data☆175Updated 3 weeks ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆78Updated 2 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆148Updated 4 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆238Updated last year
- Efficient Large-Scale Point-Cloud Viewer based on OpenGL☆84Updated 5 years ago
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆154Updated 4 years ago
- Rendering Point Clouds with Compute Shaders☆719Updated 2 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆326Updated last year
- C++ implementation of the Marching Cubes algorithm☆38Updated 3 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆178Updated 7 years ago
- C++ application to convert pcd file, ply file, txt file or xyz point cloud to MESH representation (Gp3).☆175Updated 2 years ago
- ☆66Updated 4 years ago
- Polylidar3D - Fast polygon extraction from 3D Data☆315Updated last year
- Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (S…☆309Updated 8 months ago
- Ponca (fomerly known as Patate) is a header only C++/CUDA library for point cloud analysis☆35Updated last week
- Library for reading & writing the E57 file format☆150Updated 3 weeks ago
- GPU-accelerated triangle mesh processing☆261Updated this week
- Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds☆110Updated 3 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆156Updated last year
- ☆246Updated 2 months ago
- VulkanSceneGraph library and example suite for rendering point clouds☆29Updated 10 months ago
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆368Updated 3 years ago
- Fast radius neighbor search with an Octree (ICRA 2015)☆364Updated 5 years ago
- [ICRA2024] Implementation of A Fast, Lightweight, and Dynamic Octree for Proximity Search☆353Updated last year
- Vulkan-based Gaussian Splatting viewer, and python binding☆101Updated 2 weeks ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆55Updated 9 months ago
- A gpu based implementation of a K-D Tree Builder☆113Updated 5 years ago