attcs / Octree
Octree/Quadtree/N-dimensional linear tree
☆113Updated last month
Related projects: ⓘ
- A really fast C++ library for Delaunay triangulation of 2D points☆145Updated 2 weeks ago
- C++ implementation of the Marching Cubes algorithm☆34Updated 2 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆146Updated 5 months ago
- This is a mirror of the latest stable version of Triangle.☆123Updated 2 years ago
- Dynamic AABB trees in C++ with support for periodic systems.☆318Updated 3 years ago
- A nano spline library in modern C++.☆109Updated 2 months ago
- test on how to integrate vtk into glfw + imgui project☆107Updated last year
- C++ implementation of the 3D QuickHull algorithm☆265Updated 2 months ago
- Fast rendering of large point clouds in OpenGL through compute shaders.☆125Updated last year
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆158Updated last month
- ☆93Updated 4 months ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆110Updated this week
- A simple octree with good commenting for learning how octrees work.☆250Updated 2 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆174Updated 6 months ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆278Updated last year
- A simple and modern C++ quadtree implementation☆208Updated 6 months ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆57Updated last year
- SOLID - Software Library for Interference Detection☆93Updated last year
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆158Updated 6 months ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆307Updated last year
- fast distance and ray intersection queries☆265Updated this week
- an elegant, high-performance and user-friendly halfedge data structure☆79Updated 3 years ago
- GPU-accelerated triangle mesh processing☆215Updated this week
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆131Updated 2 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆308Updated 7 months ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆123Updated 2 years ago
- One header C++ library to load ascii and binary stl ('stereolithography') geometry files☆119Updated 9 months ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆141Updated 6 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆48Updated last year
- ☆182Updated 3 months ago