A triangle mesh data structure including basic operations.
☆96Sep 2, 2024Updated last year
Alternatives and similar repositories for tri-mesh
Users that are interested in tri-mesh are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 🎮 game loop + 🐷 coroutine + 🌯 burrito = 🚀🔥 blazingly synchronous async executor for games 🔥🚀☆13Aug 25, 2023Updated 2 years ago
- A library of mesh generation utilities.☆130Apr 22, 2023Updated 2 years ago
- Polygonal mesh processing.☆193May 1, 2025Updated 10 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆84Dec 4, 2024Updated last year
- General input/output functionality for 3D assets☆45Feb 18, 2026Updated last month
- Halfedge mesh library in Rust☆29Mar 16, 2026Updated last week
- Tools for working with meshes in bevy☆23Jan 13, 2026Updated 2 months ago
- Integration layer between Bevy, puffin and tracing libraries☆22Jul 16, 2023Updated 2 years ago
- Be welcome to The Gizmo Land☆14Oct 17, 2021Updated 4 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆212Oct 9, 2025Updated 5 months ago
- CHIP-8 Emulator in Rust☆13May 11, 2018Updated 7 years ago
- Declarative and stateless WebGL - a Rust clone of Regl☆19Mar 10, 2019Updated 7 years ago
- Mesh eXchange library.☆23Apr 16, 2025Updated 11 months ago
- ☆18Nov 11, 2023Updated 2 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆60Mar 7, 2025Updated last year
- A rust library that provides pseudo-reflection for structs and enums☆22Oct 2, 2020Updated 5 years ago
- Delaunay Triangulations for the Rust Ecosystem☆321Mar 17, 2026Updated last week
- Tool for integration testing apps built in the bevy game engine.☆11Mar 11, 2024Updated 2 years ago
- A half-edge mesh data structure implemented in Rust☆15Aug 30, 2018Updated 7 years ago
- A bevy plugin for render camera capture at background☆17Mar 28, 2025Updated 11 months ago
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- Signed Distance Field Utilities☆125Dec 14, 2021Updated 4 years ago
- An opinionated, practical color management library for games and graphics.☆37Aug 1, 2023Updated 2 years ago
- Uniform cubic spline evaluation and inversion in Rust☆24Oct 8, 2025Updated 5 months ago
- The GUI application☆10Mar 20, 2022Updated 4 years ago
- cool bevy editor mockup, dual licensed under☆10Aug 10, 2024Updated last year
- A lightweight attribute for easy generation of const functions with conditional compilations.☆31Mar 12, 2026Updated last week
- script based cad using implicit geometry☆26Mar 16, 2026Updated last week
- A Simple and flexible half edge data structure☆19Feb 15, 2026Updated last month
- Utilites for working with `bevy_ecs` when not all types are known at compile time☆19May 28, 2023Updated 2 years ago
- Wheeled vehicle simulation using Bevy engine with Rapier's joints☆51Aug 20, 2022Updated 3 years ago
- Rust port for poly2tri cpp library☆16Mar 29, 2023Updated 2 years ago
- An idiomatic clojure wrapper to the Jena API☆14Nov 8, 2021Updated 4 years ago
- Various tools and algorithms for building role-playing and adventure games☆28Dec 6, 2022Updated 3 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 4 years ago
- A collection of line-drawing algorithms for use in graphics and video games.☆114Feb 21, 2025Updated last year
- Rust algorithms for isosurface extraction☆81Jul 27, 2023Updated 2 years ago
- Low-dimensional vector and matrix structures and common operations for them☆23Apr 21, 2022Updated 3 years ago
- Expressive CPU particle system for the bevy engine.☆17Dec 11, 2024Updated last year