assimp / assimp-mdbLinks
The Asset-Importer-Lib for free models
☆163Updated last year
Alternatives and similar repositories for assimp-mdb
Users that are interested in assimp-mdb are comparing it to the libraries listed below
Sorting:
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆78Updated last year
- Website pages for realtimerendering.com☆148Updated last week
- Sample to show import and DirectX rendering for glTF files☆167Updated 2 years ago
- glTF Tutorials☆72Updated 9 years ago
- ☆388Updated last month
- C++ Library for reading and writing FBX files☆302Updated 5 years ago
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆603Updated 3 weeks ago
- Sampler to create the glTF sample environments☆162Updated last year
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 11 months ago
- Atlas Generation Tool☆489Updated 4 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆167Updated last year
- Header only C++ Tiny glTF loader.☆263Updated 6 years ago
- NVIDIA Texture Tools samples for compression, image processing, and decompression.☆93Updated 3 months ago
- Mesh simplification with UV's boundary preserved☆524Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆231Updated 8 years ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 4 years ago
- GPU Texture Baking Tool☆117Updated 7 years ago
- KTX file format source☆78Updated 3 months ago
- ☆329Updated 2 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆81Updated 5 years ago
- Chop 3D objects to meshlets☆450Updated 3 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 3 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆447Updated last year
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Optimised BVH traversal + HDRI environment mapping☆230Updated 5 years ago
- 🎨 graphics/interaction prototyping sandbox☆327Updated 3 weeks ago
- ☆143Updated 7 years ago
- A curated list of famous 3d meshes☆111Updated 6 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆286Updated 2 years ago