assimp / assimp-mdbLinks
The Asset-Importer-Lib for free models
☆162Updated 8 months ago
Alternatives and similar repositories for assimp-mdb
Users that are interested in assimp-mdb are comparing it to the libraries listed below
Sorting:
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated last year
- Sample to show import and DirectX rendering for glTF files☆165Updated 2 years ago
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆587Updated 3 weeks ago
- ☆386Updated 6 months ago
- C++ Library for reading and writing FBX files☆297Updated 5 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆163Updated last year
- Sampler to create the glTF sample environments☆151Updated last year
- glTF Tutorials☆71Updated 8 years ago
- GPU Texture Baking Tool☆114Updated 6 years ago
- Website pages for realtimerendering.com☆147Updated 3 months ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆360Updated 3 years ago
- Header only C++ Tiny glTF loader.☆258Updated 5 years ago
- KTX file format source☆75Updated 2 weeks ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆170Updated 7 months ago
- ☆315Updated last year
- Mesh simplification with UV's boundary preserved☆515Updated 5 years ago
- Physics Engine Evaluation Lab☆163Updated 2 months ago
- A common standard for tangent space used in baking tools to produce normal maps.☆301Updated last year
- Gizmo control library for 3D object manipulation (4x4 matrix)☆146Updated 13 years ago
- NVIDIA Texture Tools samples for compression, image processing, and decompression.☆87Updated 2 months ago
- Tool for generating various glTF assets for importer validation☆169Updated last year
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- Atlas Generation Tool☆482Updated 4 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆429Updated last year
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆629Updated this week
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 2 years ago
- Chop 3D objects to meshlets☆446Updated 2 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- ☆101Updated 7 years ago