assimp / assimp-mdb
The Asset-Importer-Lib for free models
☆146Updated 2 months ago
Alternatives and similar repositories for assimp-mdb:
Users that are interested in assimp-mdb are comparing it to the libraries listed below
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆76Updated 6 months ago
- Sample to show import and DirectX rendering for glTF files☆161Updated last year
- C++ Library for reading and writing FBX files☆292Updated 4 years ago
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆559Updated 5 months ago
- GPU Texture Baking Tool☆113Updated 6 years ago
- glTF Tutorials☆71Updated 8 years ago
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- Website pages for realtimerendering.com☆145Updated last month
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆358Updated 3 years ago
- Atlas Generation Tool☆471Updated 3 years ago
- ☆382Updated 5 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆388Updated last year
- A mixed reality testing environment for real-time global illumination algorithms☆234Updated 7 years ago
- Mesh simplification with UV's boundary preserved☆508Updated 4 years ago
- Tool for generating various glTF assets for importer validation☆164Updated last year
- Chop 3D objects to meshlets☆426Updated 2 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆167Updated last month
- Sampler to create the glTF sample environments☆138Updated last year
- Gizmo control library for 3D object manipulation (4x4 matrix)☆142Updated 13 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 7 years ago
- Physics Engine Evaluation Lab☆154Updated 4 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆267Updated 7 months ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆158Updated 8 months ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆115Updated 10 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆89Updated 2 years ago
- ambient occlusion baking tool☆238Updated 5 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆125Updated 2 years ago
- A comprehensive collection of Physically Based Rendering resources.☆106Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆788Updated 3 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆182Updated 6 years ago