assimp / assimp-mdbLinks
The Asset-Importer-Lib for free models
☆164Updated 10 months ago
Alternatives and similar repositories for assimp-mdb
Users that are interested in assimp-mdb are comparing it to the libraries listed below
Sorting:
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated last year
- C++ Library for reading and writing FBX files☆300Updated 5 years ago
- Sample to show import and DirectX rendering for glTF files☆165Updated 2 years ago
- glTF Tutorials☆71Updated 8 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 9 months ago
- NVIDIA Texture Tools samples for compression, image processing, and decompression.☆89Updated last month
- Website pages for realtimerendering.com☆148Updated 5 months ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆165Updated last year
- ☆386Updated 8 months ago
- KTX file format source☆78Updated last month
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Sampler to create the glTF sample environments☆156Updated last year
- A procedural geometry generation library for C++11☆235Updated 2 years ago
- GPU Texture Baking Tool☆115Updated 6 years ago
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆595Updated last month
- ☆326Updated last year
- Physics Engine Evaluation Lab☆165Updated 4 months ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆89Updated 5 years ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 3 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆80Updated 5 years ago
- 🎨 graphics/interaction prototyping sandbox☆327Updated last year
- ☆104Updated 7 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆441Updated last year
- Tool for generating various glTF assets for importer validation☆171Updated last year
- A utility class which adds a way to include external files in a shader file.☆66Updated last year
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆162Updated this week
- Gizmo control library for 3D object manipulation (4x4 matrix)☆148Updated 13 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago