Performance testing sandbox for voxel graphics
☆61Jan 21, 2019Updated 7 years ago
Alternatives and similar repositories for VoxelPerf
Users that are interested in VoxelPerf are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A collection of single-header libraries to help with reloading, debugging and profiling C(++) code.☆17May 8, 2024Updated 2 years ago
- Multi broadphase 2D rigid body physics engine☆14Jul 9, 2024Updated 2 years ago
- Use the file system abstraction library, assetsys.h, to load raylib assets from .zip files.☆12Sep 10, 2023Updated 3 years ago
- Fast Voxel Traversal testing in Unity.☆29Mar 13, 2018Updated 8 years ago
- Vincent SC (OpenGL SC Software Renderer)☆10Oct 18, 2013Updated 12 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- PBR renderer written with Rust and wgpu-rs☆34Sep 14, 2020Updated 6 years ago
- A small and fast programming language.☆20Apr 4, 2022Updated 4 years ago
- A simple "Hello Cube" example demonstrating the use of OpenGL 3.2 core profiles.☆10Mar 29, 2023Updated 3 years ago
- Personal fork of the original implementation of GlobFit (http://vecg.cs.ucl.ac.uk/Projects/SmartGeometry/globFit/globFit_sigg11.html).☆15Aug 26, 2013Updated 13 years ago
- Light Map Baker is a c++ library that bakes lightmaps.☆10Jan 6, 2021Updated 5 years ago
- ☆25Jun 29, 2018Updated 8 years ago
- Project in High Performance Computer Graphics (3rd place) at LTH by Theodor Lundqvist, Jiuming Zeng and Jintao Yu.☆32Sep 6, 2026Updated last month
- Blit pixels directly onto Winit Windows. See https://github.com/rust-windowing/softbuffer for an up-to-date alternative☆16Feb 12, 2022Updated 4 years ago
- A repository of public image data sets.☆19Nov 30, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆40Jun 6, 2026Updated 4 months ago
- Gameboy graphical asset extractor☆13Jan 25, 2024Updated 2 years ago
- C++/SDL2/OpenGL GUI library☆62Feb 25, 2020Updated 6 years ago
- A gbuffer implementation for raylib. https://github.com/raysan5/raylib☆15May 11, 2022Updated 4 years ago
- Render a voxel world with ray tracing☆12Jul 15, 2026Updated 2 months ago
- Updates to the SOIL image lib: mipmaps, core opengl☆15Oct 5, 2013Updated 13 years ago
- Header-only 3D API Wrapper☆16Apr 5, 2018Updated 8 years ago
- Generate spline with compute shader☆11Jan 15, 2020Updated 6 years ago
- ✍ ️ Parser for the conventional commits specification☆10Nov 5, 2025Updated 11 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm☆19Oct 5, 2016Updated 10 years ago
- A simple immutable ordered key/value storage system.☆15Mar 18, 2016Updated 10 years ago
- It can grow in size with o(1) complexity without changing its pointer. The memory stays contiguous.☆13Jul 24, 2024Updated 2 years ago
- ☆11Jun 16, 2018Updated 8 years ago
- Loose collection of pieces related to IBM Watson SDK and Unity Package☆12May 31, 2018Updated 8 years ago
- Lightweight append-only, header-less, journaling file format (C++11)☆15Dec 8, 2015Updated 10 years ago
- OpenCL implementation of Semi-Global Matching algorithm☆21May 8, 2020Updated 6 years ago
- Voxel rendering experiments☆146Oct 20, 2025Updated 11 months ago
- A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.☆14Aug 10, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- This is a first person shooter prototype inplementation for a university project☆15Jan 29, 2020Updated 6 years ago
- Just GL it! Single header for GL prototypes☆34Mar 10, 2016Updated 10 years ago
- A fast implementation of the ECMA-182 CRC64 checksum using the CLMUL instruction set☆15Nov 1, 2016Updated 9 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆91Sep 13, 2025Updated last year
- a vehicle for cypherspace travel☆10Sep 12, 2016Updated 10 years ago
- MOVED TO git.liten.app/krig/roam - Experiment in Minecraft-style voxel rendering, written in C.☆20May 14, 2024Updated 2 years ago
- Experiments in fixed-point approximation of trigonometric functions.☆13Aug 31, 2015Updated 11 years ago