matt77hias / fibpy
π Fibonacci spiral sampling utilities
β20Updated 2 years ago
Related projects β
Alternatives and complementary repositories for fibpy
- NanoPM, single header only PatchMatchβ71Updated 3 years ago
- β17Updated 4 years ago
- Work-in-progress CPU renderer using Embreeβ18Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soupsβ13Updated 2 years ago
- Skinning Catmull-Clark Subdivision Surfacesβ25Updated 9 years ago
- Simple, quick'n dirty, pathtracerβ38Updated 3 years ago
- A tool to convert Polynomial Texture Maps into regular bitmapsβ16Updated 8 years ago
- spica is a cross-platform rendererβ21Updated 6 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixturesβ12Updated 3 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (ICβ¦β22Updated 4 years ago
- OpenGL/GLSL ray tracing engineβ8Updated 5 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11β36Updated 4 years ago
- A micro packet ray tracerβ14Updated 7 years ago
- Integrating Clipped Spherical Harmonics Expansionsβ44Updated 4 years ago
- Light Transport Equation Glassβ15Updated 6 years ago
- Suggestive Contours GPU Implementationβ30Updated last year
- Comparing some methods of generating blue noise dither patterns, to go with a blog postβ15Updated 5 years ago
- An implementation of "Strain based dynamics", SCA (2014)β15Updated 7 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]β14Updated 4 years ago
- Headers, tests, and examples for Covariance Tracingβ47Updated 4 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.β23Updated 11 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.β48Updated 5 years ago
- CIS565: CUDA Rasterizerβ35Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.β20Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)β68Updated 3 years ago
- A repository for personal experimental purposeβ11Updated 6 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated dataβ38Updated 11 years ago
- β10Updated 3 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphereβ23Updated 5 years ago