mathom / QVRViewerLinks
Simple Qt / OpenVR demo
☆10Updated 9 years ago
Alternatives and similar repositories for QVRViewer
Users that are interested in QVRViewer are comparing it to the libraries listed below
Sorting:
- A library of GLSL shaders☆30Updated 10 years ago
- Get started quicker on an SFML C++11/14 game☆10Updated 10 years ago
- Isotropic surface remeshing software☆20Updated 5 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Utilities to manipulate spherical images☆114Updated 7 years ago
- Libraries for GPU FX simulation & rendering☆59Updated 6 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆36Updated 8 years ago
- A small demo and tutorial of the image load/store feature of OpenGL 4☆27Updated 8 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- Physically based render equations☆38Updated 11 years ago
- ☆20Updated 5 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- ☆74Updated 10 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆163Updated last year
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- GPU fluid simulation☆171Updated 13 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 5 years ago
- Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.☆27Updated last month
- Sculpting meshes with self adaptive topology☆17Updated 10 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆54Updated last year
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 4 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- Shadertoy image shader test app with Vulkan.☆35Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 12 years ago
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆130Updated 7 years ago