weshoke / efficient-marching-cubesLinks
Implementation of Efficient implementation of Marching Cubes’ cases with topological guarantees
☆35Updated 4 years ago
Alternatives and similar repositories for efficient-marching-cubes
Users that are interested in efficient-marching-cubes are comparing it to the libraries listed below
Sorting:
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 6 months ago
- A C++ geometry processing library☆50Updated 4 years ago
- ☆39Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- An example that complies and runs the fast winding number for soups☆79Updated 6 years ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆57Updated 2 months ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆29Updated 2 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆171Updated 2 years ago
- Demo for the SIGGRAPH 2015 paper: "Conformal Mesh Deformations with Möbius Transformations".☆24Updated 6 months ago
- geometry processing and shape analysis framework☆68Updated 5 months ago
- ☆128Updated 3 months ago
- Smoothing assignment for Geometry Processing course☆44Updated 2 years ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- Gradient-Domain Processing within a Texture Atlas☆76Updated 3 weeks ago
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆15Updated 6 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- Isotropic Remeshing of Triangulated Surface☆92Updated 2 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆56Updated 11 months ago
- ☆21Updated last year
- An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL☆44Updated last year
- Isosurface extraction from regular voxel grids☆80Updated 8 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆57Updated 3 weeks ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 2 months ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆105Updated 2 years ago
- UGU: Unclearness Geometry Utility☆40Updated 2 months ago
- C++ demo of the Vector Heat Method & Affine Heat Method. Interpolate scalars and vectors on surfaces, compute log maps, and more.☆63Updated last month
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- 3D topology blending tool☆27Updated 10 years ago
- C++ implementation of the Surface Winding Numbers algorithm, which computes inside-outside on general surfaces.☆56Updated 8 months ago