matejd / DistanceFieldGenLinks
3D distance field generator.
☆14Updated 10 years ago
Alternatives and similar repositories for DistanceFieldGen
Users that are interested in DistanceFieldGen are comparing it to the libraries listed below
Sorting:
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- ☆66Updated 7 years ago
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆51Updated 8 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 5 years ago
- A 3D game engine☆13Updated 10 years ago
- Physically-based melting simulation☆11Updated 13 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- ☆33Updated 3 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- C++ math / geometry / mesh processing library☆61Updated 6 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Generating Trees with a Space Colonization Algorithm☆41Updated 7 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆24Updated 11 years ago
- Fluid dynamics simulation of the transport of dye in milk with soap droplets.☆17Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 5 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆19Updated 9 years ago
- Fast mesh simplification via edge collapsing☆133Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago