LeifNode / Novus-EngineLinks
A 3D game engine
☆13Updated 10 years ago
Alternatives and similar repositories for Novus-Engine
Users that are interested in Novus-Engine are comparing it to the libraries listed below
Sorting:
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Source code for the light scattering sample☆97Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆33Updated 3 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- DFG LUT generator☆54Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- ☆18Updated 9 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago