Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupedal Gait"
☆24Feb 11, 2015Updated 11 years ago
Alternatives and similar repositories for promenade
Users that are interested in promenade are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Virtual character locomotion system. See article“Motion Graphs”, Lucas Kovar, 2002☆12Mar 1, 2012Updated 14 years ago
- Automating human walk cycles using machine learning☆66Sep 26, 2014Updated 11 years ago
- Voxel rendering engine for master thesis (voxel skeletal animation)☆13Oct 20, 2024Updated last year
- Research project on reinforcement learning models for physics-based character locomotion☆21Dec 4, 2018Updated 7 years ago
- Code for the non affine transformation matrices post I made☆12Dec 17, 2019Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Dec 2, 2015Updated 10 years ago
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆13Aug 17, 2020Updated 5 years ago
- 🔒 Archived. Character locomotion demo made in Unity 5.☆24Dec 17, 2017Updated 8 years ago
- ☆15Apr 5, 2022Updated 4 years ago
- Vino's Tool Box☆16Feb 11, 2017Updated 9 years ago
- Pixel art game with procedural animations☆16Jul 12, 2022Updated 3 years ago
- Shader node editor aimed at GLSL code generation☆17May 5, 2019Updated 7 years ago
- Samplers to obtain pointclouds from CAD meshes☆16Updated this week
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Forward+ Renderer☆16Jun 30, 2018Updated 7 years ago
- Turns FBX Animation file into a DeepMimic motion file☆12Apr 3, 2021Updated 5 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆24Dec 21, 2023Updated 2 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 5 years ago
- An Improved LSTM-based Network: Learning Explicit Shape and Motion Evolution Maps for Skeleton-based Human Action Revognition☆14Oct 21, 2017Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- A (tentative) content module that enables use of OpenCL/CUDA via blueprint.☆15Apr 13, 2019Updated 7 years ago
- Demo project for spriterecolour in Unity☆22Nov 11, 2016Updated 9 years ago
- This is document for Turnbase RPG project (https://www.assetstore.unity3d.com/#!/content/107578?aid=1100lGeN)☆15May 11, 2024Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Kind of bomberman made using Unreal Engine. Local Multiplayer☆12Apr 24, 2019Updated 7 years ago
- Learning how to ride a bicycle using reinforcement learning.☆13Dec 11, 2013Updated 12 years ago
- squish texture compression - now concurrently (AMP & DirectCompute)☆22Dec 20, 2017Updated 8 years ago
- Spherical/zonal harmonics library☆147Mar 29, 2026Updated 2 months ago
- A basic walk cycle for voxel.js☆22Feb 23, 2015Updated 11 years ago
- Unreal Engine plugin that contains a global and object based event and variable system using gameplay tags☆13Apr 10, 2024Updated 2 years ago
- Procedurally generated shapes in UE4 using RuntimeMeshComponent☆14Jan 5, 2018Updated 8 years ago
- Rider Reinforcement Learning Environment with Proximal Policy Optimization☆14Sep 5, 2019Updated 6 years ago
- sample implementation of deeploco☆15Nov 5, 2018Updated 7 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- BYTΞ Engine is a Rust based game engine focused on API simplicity and modularity. https://discord.gg/cyhVG82R7w☆20Updated this week
- Ansible role to manage (security)limits in Debian-like systems☆10Nov 2, 2023Updated 2 years ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Jun 16, 2021Updated 5 years ago
- A quadtree implementation in C99☆23Nov 20, 2014Updated 11 years ago
- iOS 5 OpenGL ES 2.0 HDR Rendering Demo (iPad2/iPhone4S only)☆18Oct 23, 2011Updated 14 years ago
- This tool aim to provide a clean and easy-to-use solution for Maya -> Unity animation dtata export pipeline.☆11Jan 4, 2018Updated 8 years ago
- ☆17Nov 16, 2022Updated 3 years ago