jarllarsson / promenade
Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupedal Gait"
☆24Updated 9 years ago
Alternatives and similar repositories for promenade:
Users that are interested in promenade are comparing it to the libraries listed below
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- ☆32Updated 2 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Simple foliage renderer☆15Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A 3D game engine☆13Updated 9 years ago
- Allows creating drivable tracks in the UE4 editor☆14Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Translate Nvidia Cg shading source code to Open GL Shading source code☆12Updated 10 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 7 months ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆25Updated 4 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago