HeliumProject / MathSimd
SIMD-optimized math library in C++
☆23Updated 6 years ago
Alternatives and similar repositories for MathSimd:
Users that are interested in MathSimd are comparing it to the libraries listed below
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- ☆12Updated 8 years ago
- ☆15Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- ☆9Updated 4 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- ☆11Updated 7 years ago
- ☆18Updated 8 years ago
- A light-weight C++ profiling library☆31Updated 10 years ago
- ☆32Updated 2 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 6 years ago
- ☆22Updated 11 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- typesafe tagged union with "don't call us, we'll call you" feature☆16Updated 9 years ago
- ☆10Updated 4 years ago