Simultaneous LOD Generation and Rendering for Point Clouds
☆509Sep 5, 2024Updated last year
Alternatives and similar repositories for SimLOD
Users that are interested in SimLOD are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- CUDA-accelerated LOD construction for point clouds☆154May 18, 2023Updated 2 years ago
- Rendering Point Clouds with Compute Shaders☆743Feb 2, 2023Updated 3 years ago
- Edit gaussian splatting models☆242Oct 16, 2025Updated 6 months ago
- Generate Potree compatible LOD data from 3D point clouds on the GPU using CUDA☆16Oct 6, 2023Updated 2 years ago
- LidarScout (HPG 2025): Instant exploration of huge aerial Lidar scans☆24Sep 26, 2025Updated 7 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆454Dec 14, 2024Updated last year
- Fast rendering of large point clouds in OpenGL using compute shaders.☆173May 9, 2025Updated 11 months ago
- ☆43Jul 27, 2019Updated 6 years ago
- Mesh optimization library that makes meshes smaller and faster to render☆7,622Apr 29, 2026Updated last week
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆159Jan 11, 2021Updated 5 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆71Mar 15, 2024Updated 2 years ago
- Chop 3D objects to meshlets☆451Nov 29, 2022Updated 3 years ago
- Project in High Performance Computer Graphics (3rd place) at LTH by Theodor Lundqvist, Jiuming Zeng and Jintao Yu.☆30Jul 27, 2025Updated 9 months ago
- Create multi res point cloud to use with potree☆792Dec 27, 2025Updated 4 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- The official site of the CVPR 2022 Affine Correspondences and Their Applications tutorial☆11Jan 17, 2023Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆690Nov 11, 2024Updated last year
- Personal hobby project to experiment with various rendering techniques.☆786Apr 19, 2026Updated 2 weeks ago
- LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian(Published in SIGGRAPH Asia 2024)☆516Nov 26, 2024Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 4 months ago
- ☆83Apr 25, 2024Updated 2 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆586Feb 16, 2026Updated 2 months ago
- Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.☆2,951Updated this week
- ☆1,907Feb 26, 2026Updated 2 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆22Nov 6, 2023Updated 2 years ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆746Oct 19, 2025Updated 6 months ago
- AMD ARR team rendering framework☆457Nov 20, 2025Updated 5 months ago
- WebGL point cloud viewer for large datasets☆5,453Jan 8, 2026Updated 3 months ago
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆1,032Sep 30, 2024Updated last year
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆143Feb 10, 2026Updated 2 months ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,523Jul 3, 2025Updated 10 months ago
- A free, open-source, cross-platform 2D platformer game engine, designed to enable quick prototyping and reduce development time.☆15Mar 13, 2024Updated 2 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆956Apr 27, 2026Updated last week
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- a programming library with geometric algorithms☆2,415Apr 21, 2026Updated 2 weeks ago
- Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"☆22Apr 8, 2026Updated 3 weeks ago
- Realistic Rendering, Terrain Generation, and Physics Simulation Engine☆14Dec 17, 2015Updated 10 years ago
- Large-scale LoD2 Building Reconstruction from Airborne LiDAR Point Clouds☆341Sep 3, 2025Updated 8 months ago
- A rendergraph-based graphical framework for Vulkan☆801Jun 22, 2025Updated 10 months ago
- MSAA and Temporal AA Sample☆345Mar 20, 2021Updated 5 years ago
- ☆21Jan 27, 2025Updated last year