lukebitts / blendLinks
A parser and runtime for Blender's .blend files.
☆134Updated 2 years ago
Alternatives and similar repositories for blend
Users that are interested in blend are comparing it to the libraries listed below
Sorting:
- Excellent low-level FBX parser for Rust☆90Updated 10 months ago
- A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your re…☆147Updated 2 years ago
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Vulkan-lite GPU API☆89Updated last year
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆103Updated last year
- Rust EDSL for shading languages☆92Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆190Updated 3 weeks ago
- Simple profiler scopes for wgpu using timer queries☆119Updated 2 weeks ago
- Image density/height map to mesh generator☆81Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆65Updated 10 months ago
- A triangle mesh data structure including basic operations.☆91Updated last year
- BVH Construction and Traversal Library☆70Updated 2 months ago
- RenderDoc application bindings for Rust☆50Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 3 weeks ago
- 100% Safe Rust OpenEXR file library☆171Updated last month
- Rust Game engine integrated in Blender [WebGPU ready]☆116Updated 3 months ago
- Signed Distance Field Utilities☆121Updated 3 years ago
- Rust Graphics meetups☆69Updated 4 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Raygon Readme☆65Updated 4 years ago
- A library of mesh generation utilities.☆130Updated 2 years ago
- A plugin to use the kajiya renderer with bevy☆117Updated 3 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆110Updated 9 months ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆170Updated 5 months ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Linear algebra library for graphics and gamedev.☆56Updated 4 months ago