lo48576 / fbxcel
Excellent low-level FBX parser for Rust
☆86Updated 3 months ago
Alternatives and similar repositories for fbxcel:
Users that are interested in fbxcel are comparing it to the libraries listed below
- FBX DOM library for Rust. // See https://github.com/lo48576/fbx-viewer for working example application // NO PLAN TO UPDATE in the forese…☆27Updated 2 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆173Updated last week
- Safe Rust wrapper around SPIRV-Cross☆87Updated last year
- Simple profiler scopes for wgpu using timer queries☆102Updated last month
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆56Updated last month
- Vulkan-lite GPU API☆89Updated 9 months ago
- Native Rust USD library☆42Updated 7 months ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆110Updated 3 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated last month
- A low-level gltf parser implemented on nanoserde☆35Updated 6 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 8 months ago
- Library for post-process antialiasing☆102Updated 2 months ago
- Assimp bindings for Rust☆91Updated last year
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- RenderDoc application bindings for Rust☆49Updated 11 months ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆100Updated 7 months ago
- Egui gui integration with winit and vulkano☆85Updated this week
- glTF 2.0 file viewer written in Rust using Vulkan☆80Updated 2 months ago
- A parser and runtime for Blender's .blend files.☆129Updated last year
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- Rendering things☆34Updated 2 weeks ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 11 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 3 weeks ago
- Simple example on how to use egui with wgpu and winit.☆84Updated 2 years ago
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Updated 4 years ago
- A plugin to use the kajiya renderer with bevy☆114Updated 2 years ago
- Rendiation Rendering Framework☆62Updated this week
- A Vulkan renderer for imgui-rs using Ash☆65Updated 2 months ago
- State of the art "build your own engine" kit powered by gfx-hal☆30Updated 5 years ago