lightbits / fast-csg
A native GPU bytecode compiler for constructive solid geometry
☆23Updated 5 years ago
Alternatives and similar repositories for fast-csg:
Users that are interested in fast-csg are comparing it to the libraries listed below
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆16Updated 2 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Invk - Inverse Kinematics Library with Quaternions☆27Updated 5 years ago
- Documenting Wasm SIMD performance☆36Updated 4 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Automatic differentiation for glsl☆28Updated 3 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- A simple ray tracer with lots of comments to learn from☆11Updated 4 years ago
- vectorized high-level math library☆43Updated 5 years ago
- In early development☆14Updated 4 years ago
- The little FFT library☆15Updated 7 months ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Bounding Interval Hierarchy and Bounding Volume Hierarchy for Node.js☆22Updated 6 years ago
- Broad-phase optimizations.☆10Updated 8 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆39Updated 4 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Spherical Cube Map rendering library☆24Updated 8 years ago
- Implementation of radix sort on OpenGL Compute shader and C++ AMP☆12Updated 9 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Water rendering using dudv map☆21Updated 3 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Portable, protocol-agnostic UDP socket wrapper, primarily designed for client-server models in applications such as games (deprecated, us…☆12Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago