lightbits / fast-csgLinks
A native GPU bytecode compiler for constructive solid geometry
☆23Updated 6 years ago
Alternatives and similar repositories for fast-csg
Users that are interested in fast-csg are comparing it to the libraries listed below
Sorting:
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Automatic differentiation for glsl☆28Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- A Graph-Based Procedural Modelling Library☆21Updated last week
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆16Updated 2 years ago
- Shape grammar base system and auto-tuner based on the operator graph idea☆29Updated last year
- This is the repository for my masters thesis based on the paper High-Resolution Sparse Voxel DAGs☆23Updated 10 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 5 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated 2 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- A portable C++ library for simulating hydraulic erosion.☆57Updated 5 months ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- ☆33Updated 3 years ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆208Updated 4 years ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Updated 4 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆86Updated 2 years ago
- ☆29Updated 8 years ago