lightbits / fast-csgLinks
A native GPU bytecode compiler for constructive solid geometry
☆23Updated 6 years ago
Alternatives and similar repositories for fast-csg
Users that are interested in fast-csg are comparing it to the libraries listed below
Sorting:
- Automatic differentiation for glsl☆28Updated 3 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- The little FFT library☆17Updated 10 months ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆16Updated 2 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 5 years ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 6 years ago
- Bounding Interval Hierarchy and Bounding Volume Hierarchy for Node.js☆22Updated 7 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Documenting Wasm SIMD performance☆37Updated 4 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Mesh shatter library☆24Updated 5 years ago
- In early development☆14Updated 4 years ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Updated 2 years ago
- OpenGL Voxel Splatting☆20Updated 9 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- A simple ray tracer with lots of comments to learn from☆11Updated 5 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 4 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆39Updated 4 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Position Based Fluids 2D Tutorial☆15Updated 3 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago