lightbits / fast-csg
A native GPU bytecode compiler for constructive solid geometry
☆23Updated 5 years ago
Alternatives and similar repositories for fast-csg:
Users that are interested in fast-csg are comparing it to the libraries listed below
- Shape grammar base system and auto-tuner based on the operator graph idea☆29Updated last year
- This is an example of a boolean expression editor made in Dear ImGui☆15Updated 2 years ago
- Automatic differentiation for glsl☆28Updated 3 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Documenting Wasm SIMD performance☆36Updated 4 years ago
- The little FFT library☆16Updated 9 months ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 6 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 5 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 7 years ago
- A Graph-Based Procedural Modelling Library☆21Updated 3 weeks ago
- scrollytelling and Filament☆11Updated 2 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- OpenGL Voxel Splatting☆20Updated 9 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Spherical Cube Map rendering library☆24Updated 8 years ago
- Toy software vulkan ICD implementation☆20Updated 4 years ago
- ☆22Updated 11 years ago
- GLSL Raytracer☆11Updated 10 years ago
- ☆29Updated 7 years ago
- ☆12Updated 4 years ago
- C++ math / geometry / mesh processing library☆61Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆22Updated 4 years ago
- Faster raytracing through importance sampling, rejection sampling, and variance reduction☆22Updated 10 years ago
- Header-only base C++ library.☆20Updated 8 years ago