lightbits / fast-csg
A native GPU bytecode compiler for constructive solid geometry
☆23Updated 5 years ago
Alternatives and similar repositories for fast-csg:
Users that are interested in fast-csg are comparing it to the libraries listed below
- Automatic differentiation for glsl☆28Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆16Updated 2 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆38Updated 4 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 7 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- OpenGL Voxel Splatting☆20Updated 9 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 4 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Documenting Wasm SIMD performance☆36Updated 4 years ago
- vectorized high-level math library☆43Updated 5 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Updated 2 years ago
- Water rendering using dudv map☆20Updated 3 years ago
- Geometry library that splits polyhedra using 3D planes☆38Updated 13 years ago
- Invk - Inverse Kinematics Library with Quaternions☆26Updated 5 years ago
- ☆22Updated 11 years ago
- A GPU-parallel implementation of Marching Cubes in Vulkan☆16Updated 9 months ago
- A micro packet ray tracer☆14Updated 7 years ago
- A simple ray tracer with lots of comments to learn from☆11Updated 4 years ago
- Standalone XRNS playback in C.☆11Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago