pboyer / nomialLinks
A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)
☆17Updated 3 years ago
Alternatives and similar repositories for nomial
Users that are interested in nomial are comparing it to the libraries listed below
Sorting:
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆84Updated 5 years ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆70Updated last year
- ☆143Updated 3 years ago
- SDF Physics☆46Updated 4 years ago
- A series of examples written while learning about WebGPU☆51Updated 3 years ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆35Updated 2 years ago
- Project Heatstroke☆37Updated 7 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆74Updated 11 months ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- Fast and robust triangle-triangle intersection test with high precision for cross and coplanar triangles based on the algorithm by Devill…☆51Updated 3 years ago
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- Javascript Tetrahedral FEM Simulation☆71Updated last year
- An experimental voxel engine.☆47Updated 2 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆64Updated last year
- Study of differential geometry with Rust + WebGL☆16Updated 2 years ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- webGL2 path tracing experiment.☆38Updated 8 years ago
- Realtime editor for creating webgl shaders☆28Updated 5 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- WebGL2 based Volumetric sky and clouds☆43Updated last month
- Check for and avoid redundant state setting☆37Updated 6 months ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆51Updated last year
- Constructing a linear BVH with WebGPU.☆15Updated last year
- WebRays - Ray Tracing on the Web☆70Updated 4 years ago
- ☆39Updated 7 months ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- sub-optimal regl-based bloom effect in nearly-vanilla WebGL☆29Updated 2 years ago
- 2D Global Illumination GLSL ES☆27Updated 3 years ago
- WebGL-based Unified Particle System☆78Updated 8 years ago