Monte Carlo Raytracer from Scratch in C++11/14
☆36Dec 20, 2020Updated 5 years ago
Alternatives and similar repositories for mcrt
Users that are interested in mcrt are comparing it to the libraries listed below
Sorting:
- Curl-Noise Particle Flow using OpenCL☆21Jan 6, 2021Updated 5 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Jan 30, 2018Updated 8 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Dec 6, 2019Updated 6 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Jun 10, 2018Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Tiny raster font blitting library☆26Dec 8, 2017Updated 8 years ago
- Vulkan examples using VulKan ToolS (VKTS)☆10Apr 10, 2016Updated 9 years ago
- Real-Time Ocean Animation with Gerstner Waves☆73Nov 2, 2024Updated last year
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated last year
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- Water simulation with OpenGL☆11Jan 23, 2018Updated 8 years ago
- A physically based offline renderer☆10Jan 7, 2024Updated 2 years ago
- C++ Pixel Sorter☆11Oct 1, 2018Updated 7 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 4 years ago
- Deferred Renderer using Vulkan☆15May 19, 2022Updated 3 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- A C++ PathTracer / RayTracer implementing modern techniques with a simple LUA scene interface☆10Apr 18, 2016Updated 9 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Jun 5, 2017Updated 8 years ago
- A configurable spherical geodesic grid data model designed for simulations.☆13Jan 19, 2025Updated last year
- Simple graphics engine used as submodule in many of my projects☆62Feb 25, 2019Updated 7 years ago
- An infinite procedural terrain, done in C++ with OpenGL☆12Jun 17, 2017Updated 8 years ago
- Knit Sketching's open source implementation☆19Sep 28, 2021Updated 4 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- ☆19Apr 15, 2025Updated 10 months ago
- A 3D game engine☆13May 11, 2015Updated 10 years ago
- Graphics prototyping framework☆37Updated this week
- GameWorks cross-platform graphics API samples☆37Jun 3, 2016Updated 9 years ago
- Playing around with Vulkan and random dungeon generation☆17Oct 14, 2017Updated 8 years ago
- Collection of C++ libraries for drawing 2D graphics, rendering text, and more.☆20Feb 7, 2026Updated 3 weeks ago
- ☆41Apr 27, 2022Updated 3 years ago
- A minimal example of a formally verified parser using ocamllex and Menhir's Coq backend.☆21Mar 19, 2015Updated 10 years ago
- Group project for Dr. Chenfanfu Jiang's CIS 700 course: Implementation of the Material Point Method for Simulating Continuum-Based Solids…☆16Mar 4, 2019Updated 7 years ago
- A micro-kernel operating system based on the Barrelfish CPU-driver.☆21Mar 6, 2018Updated 8 years ago
- OCaml library for manipulating context-free grammars☆20Nov 28, 2025Updated 3 months ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- ☆17Aug 27, 2022Updated 3 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago