lachlanhurst / perlin-swiftLinks
Perlin noise generator implemented in Swift
☆43Updated 8 years ago
Alternatives and similar repositories for perlin-swift
Users that are interested in perlin-swift are comparing it to the libraries listed below
Sorting:
- Swift playground demonstrating lerp, smooth step, Catcall-Rom and others!☆63Updated 5 years ago
- Working example of SCNTechnique and Metal☆58Updated 7 years ago
- Project to demo different shader fragments in SceneKit.☆84Updated 9 years ago
- Swift extensions for Linear Algebra with SceneKit☆54Updated 7 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- A study for generative design in Swift with Generative Gestaltung book and C4 framework. It's a work in progress.☆21Updated 8 years ago
- Delaunay Triangulation implementation written in swift☆96Updated 4 years ago
- Swift framework for calculating voronoi diagrams using Fortune's Algorithm.☆22Updated 4 years ago
- A very simple app for editing SceneKit materials☆27Updated 6 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 10 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 7 months ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (OS X)☆20Updated 10 years ago
- CIFilter / CIKernel based fluid dynamics☆28Updated 6 years ago
- ByteBackpacker is a small utility written in Swift to pack value types into a Byte array and unpack them back.☆33Updated 3 years ago
- A flexible tweening library for iOS in Swift similar to GSAP's TweenMax.☆59Updated 6 years ago
- Example of how to put a gradient over a sprite in SpriteKit.☆22Updated 9 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 8 years ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 8 years ago
- An extension of SCNVector3 written in Swift that adds helpful functions to calculate dot products, cross products etc☆90Updated 4 years ago
- SceneKit Depth of Field Demonstration☆26Updated 10 years ago
- ☆76Updated 7 years ago
- An interactive playground showing how to use Metal compute kernels.☆92Updated 3 years ago
- Deformable 3D terrain in SceneKit☆71Updated 3 years ago
- ✍️ $1 Unistroke Gesture Recognizer in Swift☆55Updated 4 years ago
- Linear interpolation microlibrary☆35Updated last year
- A Swift Vector Graphics Drawing Library inspired by Raphael.js☆37Updated 6 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- Swift soft body physics engine☆168Updated last month
- Box2DSwift is a Swift port of Box2D Physics Engine.☆46Updated last year
- Using SpriteKit events to trigger AudioKit sounds☆40Updated 9 years ago