yukinaga / SwarmIntelligence
Swarm intelligence with Metal technology by Apple. Small fishes interact each other, and behave like a big creature. The logic is written with a shader of Metal, while the graphic is drawn with UIImageView.
☆13Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for SwarmIntelligence
- vImage / Accelerate convolution filter in Swift☆14Updated 9 years ago
- An introduction to image processing with Metal and Swift☆17Updated 9 years ago
- AR application sample using Metal without SceneKit.☆34Updated 6 years ago
- Deferred lighting demo using Metal on MacOS and iOS☆11Updated 7 years ago
- Swift diff library☆11Updated 6 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆27Updated 9 years ago
- iOS Sprite Kit PhysicsDebugger☆111Updated 6 years ago
- Play NES on watchOS☆21Updated 6 years ago
- DataConvertible is a support library for converting models to Data.☆16Updated 5 years ago
- Unix-like file handler written in Swift☆36Updated 8 years ago
- Nixie Tube Display Component on Swift☆14Updated 9 years ago
- Demonstration of simulation of hexagonal bokeh using Metal Performance Shaders☆15Updated 8 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 4 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆19Updated 5 years ago
- The animation curve looks like Mountain View.☆14Updated 6 years ago
- A very simple app for editing SceneKit materials☆27Updated 5 years ago
- Embossed Type using SceneKit and CIShadedMaterial☆14Updated 8 years ago
- A simple Wireworld cellular automaton explorer in Swift☆13Updated 7 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Drag and Drop from iOS11 - Demo Project☆12Updated 7 years ago
- Awesome normal map editor for Mac OS X☆18Updated 9 years ago
- Framework for rapid development of Metal applications, extending Apple's MetalKit. Offers features similar to CoreImage, but doesn't rest…☆16Updated 6 years ago
- Post Processing Effects using iOS10 SceneKit☆20Updated 8 years ago
- MagickWand(ImageMagick) wrapper for Swift☆25Updated 8 years ago
- SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader☆87Updated 11 years ago
- A demo code for synchronization in Swift☆13Updated 9 years ago
- To accompany Part 2 of my Medium post☆18Updated 6 years ago
- This repository contains swiftenv images for Docker☆18Updated 7 years ago
- Save the hard work for later, lazily evaluate values anywhere☆12Updated 7 years ago
- A GameplayKit pathfinding graph for navigation meshes☆17Updated 9 years ago