lachlanhurst / waves-metalcomputeLinks
Basic wave simulation using Metal compute shaders
☆21Updated 10 years ago
Alternatives and similar repositories for waves-metalcompute
Users that are interested in waves-metalcompute are comparing it to the libraries listed below
Sorting:
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 5 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆15Updated 7 years ago
- SceneKit Cel Shader Example☆21Updated 9 years ago
- Example of implementing low-poly water using SceneKit and Metal.☆16Updated 6 years ago
- Create animations over Bezier curves of any number of points☆51Updated 4 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆55Updated 3 years ago
- A 'playground' project for rendering metaball-like graphics in metal.☆51Updated 8 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- Realtime Render Engine Protocol☆54Updated 3 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆43Updated 5 years ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 5 years ago
- Volumetric realtime graphics☆54Updated 3 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 6 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 7 years ago
- Working example of SCNTechnique and Metal☆58Updated 8 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 10 months ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆13Updated 6 years ago
- Fluid Simulation with Metal☆95Updated 7 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆43Updated 4 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- 👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.☆94Updated 2 years ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- A macOS app to explore Metal, particularly Shaders.☆31Updated last month
- MTLTexture Viewer☆18Updated last year
- Integrate 3D objects effortlessly into SwiftUI☆37Updated 5 months ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago