Kosalos / MandelBulbQuad
MandelBulb rendered as a Point Cloud for IOS, uses Swift and Metal
☆12Updated 3 years ago
Alternatives and similar repositories for MandelBulbQuad:
Users that are interested in MandelBulbQuad are comparing it to the libraries listed below
- Basic wave simulation using Metal compute shaders☆20Updated 9 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆19Updated 5 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆14Updated 6 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- ☆12Updated 5 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Basic examples of shaders in SceneKit + ARKit☆36Updated 6 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆32Updated 5 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- A translation of Apple's sample code SceneKitVehicle into Swift☆13Updated 5 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated last year
- CIFilter / CIKernel based fluid dynamics☆28Updated 5 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- SceneKit Geometry generation examples - perlin height field & 2D images☆24Updated 11 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆51Updated 3 years ago
- Using perlin noise to create a height-mapped terrain plain in Swift 2 and SceneKit☆20Updated 8 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- Deferred lighting demo using Metal on MacOS and iOS☆11Updated 7 years ago
- Lorenz Attractor in Swift & Metal☆41Updated 7 years ago
- ☆25Updated 2 years ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 7 years ago
- SceneKit Depth of Field Demonstration☆26Updated 9 years ago
- Tiny UIView subclass that acts like UIImageView but for MTLTextures☆16Updated 3 years ago
- Using Apple Pencil's Azimuth & Altitude Data for Creating Directional Furry Brush Strokes☆26Updated 9 years ago
- Swift + Metal real-time ray tracing☆11Updated 7 years ago