expenses / bloomLinks
A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.
☆16Updated 3 years ago
Alternatives and similar repositories for bloom
Users that are interested in bloom are comparing it to the libraries listed below
Sorting:
- GPU driven renderer using WGPU☆68Updated 3 months ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- Vulkan-lite GPU API☆89Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 10 months ago
- trongle to pixel☆42Updated 2 weeks ago
- BVH Construction and Traversal Library☆65Updated last month
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆32Updated 4 months ago
- Some ridiculous SSGI for bevy☆40Updated last year
- Rendiation Rendering Framework☆67Updated this week
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- Record and replay 🖱 input with precise timing☆17Updated 2 years ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆20Updated 9 months ago
- ☆20Updated last year
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated last month
- Rust bindings for Intel's ISPC texture compression☆13Updated 3 weeks ago
- Reusable post-processing effects for wgpu☆13Updated 11 months ago
- A Mesh to SDF converter, written in rust☆70Updated 7 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated 2 weeks ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- Linear algebra library for graphics and gamedev.☆57Updated 2 months ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated last month
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆63Updated 8 months ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- PBR renderer written with Rust and wgpu-rs☆28Updated 4 years ago