A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.
☆18Oct 25, 2021Updated 4 years ago
Alternatives and similar repositories for bloom
Users that are interested in bloom are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Zero-terminated string types for FFI.☆13Mar 13, 2023Updated 3 years ago
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated 2 years ago
- Table viewer and editor for egui☆21Sep 7, 2026Updated 2 weeks ago
- ☆14Oct 15, 2019Updated 6 years ago
- 🍏 Experimenting with new Metal 3 features☆17Mar 19, 2023Updated 3 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- A custom Scriptable Render Pipeline using ray tracing only.☆25May 28, 2026Updated 3 months ago
- Opinionated Rust bindings for Ultralight☆17Sep 28, 2024Updated last year
- Access JS webstorage (local & session) in a typesafe and convenient way☆29Oct 6, 2017Updated 8 years ago
- Test model for subsurface scattering☆10Aug 26, 2015Updated 11 years ago
- Interactible shell texturing. 🐚☆13Nov 13, 2023Updated 2 years ago
- Pre Integrated Skin Shader☆13Sep 14, 2019Updated 7 years ago
- A simple Julia Set and Mandelbrot interactive explorer built using Rust. It can run as a desktop application or on the web. Web demo avai…☆19Aug 11, 2025Updated last year
- GPU driven renderer using WGPU☆76Apr 23, 2026Updated 4 months ago
- A collection of egui libraries and programs for inspiration☆20Jun 17, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Interactive volume renderer with Rust and Wgpu☆18Jan 20, 2023Updated 3 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆36Apr 24, 2020Updated 6 years ago
- ☆13Feb 10, 2016Updated 10 years ago
- ☆22Nov 19, 2023Updated 2 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆17Nov 15, 2019Updated 6 years ago
- An experimental programming language for ergonomic software verification☆16Sep 8, 2026Updated 2 weeks ago
- This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom …☆15Mar 21, 2023Updated 3 years ago
- ☆33Mar 14, 2023Updated 3 years ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 3 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- 🌋 A very lightweight wrapper around the Vulkan Memory Allocator 🦀☆14Apr 3, 2024Updated 2 years ago
- ☆34Mar 7, 2026Updated 6 months ago
- ☆10Apr 25, 2022Updated 4 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 4 years ago
- Rust crate for the Google Draco mesh compression library (WIP)☆23Sep 6, 2026Updated 2 weeks ago
- SDL3 Kotlin/Native bindings for Windows, Linux and macOS☆15Dec 25, 2024Updated last year
- ☆15Sep 12, 2018Updated 8 years ago
- BVH tree for unity☆14Mar 7, 2018Updated 8 years ago
- How to Configure a L2TP VPN Service On CentOS 6☆16Feb 3, 2016Updated 10 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders☆17Jun 5, 2021Updated 5 years ago
- Advent of Code 2020☆35Jul 21, 2024Updated 2 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Apr 17, 2019Updated 7 years ago
- Visibility Deferred Rendering☆14Sep 11, 2024Updated 2 years ago
- A unified function to create realistic wet materials in Unity.☆13Feb 25, 2021Updated 5 years ago
- voxel-based generative geometry☆13Apr 5, 2020Updated 6 years ago
- ☆16Jul 5, 2023Updated 3 years ago