JakubValtar / basisu_rsLinks
A Rust implementation of Basis Universal transcoder
☆19Updated 2 years ago
Alternatives and similar repositories for basisu_rs
Users that are interested in basisu_rs are comparing it to the libraries listed below
Sorting:
- Compute based ocean simulation with gfx_hal☆118Updated 2 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Rust KTX texture storage format parsing☆11Updated this week
- Skeleton animation and IK crate☆39Updated 2 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- A pure Rust texture compression suite☆34Updated 2 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆54Updated 4 years ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated last month
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- A simple path tracer built in Rust☆37Updated 3 years ago
- Shadertoy browser & viewer for Mac built in Rust☆212Updated 4 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆181Updated last month
- Rust library for build scripts to compile ISPC code into a Rust library☆93Updated 3 weeks ago
- 🦀 Minimal SPIR-V reflection library.☆45Updated 7 months ago
- State of the art "build your own engine" kit powered by gfx-hal☆30Updated 5 years ago
- A game with custom engine☆35Updated 4 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 4 months ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- A tiny utility macro to verify WGSL at compile time☆14Updated 3 years ago
- Vulkan-lite GPU API☆89Updated last year
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Updated 3 years ago
- GLSL mathematics for Rust programming language.☆49Updated last year