JakubValtar / basisu_rsLinks
A Rust implementation of Basis Universal transcoder
☆19Updated 2 years ago
Alternatives and similar repositories for basisu_rs
Users that are interested in basisu_rs are comparing it to the libraries listed below
Sorting:
- Compute based ocean simulation with gfx_hal☆118Updated 2 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆55Updated 4 years ago
- Rust KTX texture storage format parsing☆11Updated 2 weeks ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Generate SPIR-V bytecode from an operation graph☆71Updated 5 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Interactive CPU path tracer☆44Updated 7 years ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- Simplified Vulkan synchronization logic, written in rust☆57Updated 5 months ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- A simple path tracer built in Rust☆37Updated 3 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 3 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- A pure Rust texture compression suite☆36Updated last month
- 🦀 Minimal SPIR-V reflection library.☆46Updated 11 months ago
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Updated 3 years ago
- State of the art "build your own engine" kit powered by gfx-hal☆30Updated 5 years ago
- ☆32Updated 6 years ago
- grr and rust-gpu pbr rendering☆29Updated 4 years ago
- Rust MikkTSpace implementation☆35Updated last year
- Rust wrapper around bgfx.☆82Updated 8 years ago
- Rust and Zig interfaces for Vulkan☆30Updated last week
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated 2 months ago
- Vulkan rendering sandbox for raytracing☆72Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆199Updated 2 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- GLSL mathematics for Rust programming language.☆54Updated 3 months ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆106Updated last year