ten3roberts / ivy
A modular game engine framework written in Rust
☆32Updated this week
Alternatives and similar repositories for ivy:
Users that are interested in ivy are comparing it to the libraries listed below
- Adds support for wasm/wat assets in Bevy, and enables easier scripting☆14Updated 2 years ago
- Utilites for working with `bevy_ecs` when not all types are known at compile time☆19Updated last year
- Parallax backgrounds for bevy cameras☆21Updated 3 years ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆24Updated last week
- Verlet physics plugin for bevy.☆45Updated 4 months ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 2 weeks ago
- A 4X style camera for bevy.☆36Updated 3 years ago
- An experimental GUI library for Rust 🦀☆22Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆47Updated last month
- A low-level gltf parser implemented on nanoserde☆35Updated 6 months ago
- A falling-sand toy written using Rust, Bevy and egui.☆28Updated 6 months ago
- A bevy engine plugin for loading magica voxel files directly in bevy as usable meshes.☆34Updated last week
- A framework for making games using Macroquad.☆25Updated 3 years ago
- Bevy Editor for VSCode☆10Updated 3 years ago
- Rust wrapper for libfive.☆22Updated 5 months ago
- 3rd party crates to handle bevy UI☆25Updated last year
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated last year
- Bevy plugin to use console to get information from ECS☆25Updated 2 years ago
- Runs earcutr on geometries and generates a Bevy Mesh.☆24Updated last week
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- 2d collision test for game-development in rust☆23Updated 3 weeks ago
- A cargo crate for a pixel map, implemented by an MX quad tree☆20Updated 5 months ago
- Retained mode GUI with focus on reactivity and composability☆22Updated this week
- ☆45Updated 3 months ago
- Rapidly iterate and build Bevy UI's with existing web-based technologies☆52Updated last year
- Use winit like the async runtime you've always wanted☆50Updated 11 months ago
- Remote developer tools for bevy☆59Updated 2 years ago
- Integration layer between Bevy, puffin and tracing libraries☆20Updated last year
- Port of mrk-its/rust-robbo to bevy☆37Updated 4 years ago
- Pre-allocated storage with constant-time LRU tracking☆10Updated 2 weeks ago