DallasC / bam3dLinks
Rust 3d collision detection using glam
☆15Updated 5 years ago
Alternatives and similar repositories for bam3d
Users that are interested in bam3d are comparing it to the libraries listed below
Sorting:
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Rust bindings for Intel's ISPC texture compression☆14Updated 2 months ago
- rib: a Rust collada importer for your 3D game projects☆18Updated 4 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- Vulkan-lite GPU API☆89Updated last year
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- Task Orchestration Framework☆57Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Procedural macros for working with Vulkan shaders☆43Updated last month
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Rust KTX texture storage format parsing☆11Updated 2 months ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated 2 weeks ago
- Simplified Vulkan synchronization logic, written in rust☆57Updated 3 months ago
- A simple path tracer built in Rust☆37Updated 3 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆55Updated 4 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 6 months ago
- A game with custom engine☆35Updated 4 years ago
- RenderDoc application bindings for Rust☆50Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Tutorials and examples for rendy☆36Updated 6 years ago
- A render-backend independant egui backend for sdl2☆12Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- "cross shade" meta shading language and compiler☆39Updated 7 years ago
- Rust library for parameterized inbetweening☆52Updated 4 months ago
- A game development framework that provides basic tooling and a content authoring workflow☆58Updated 4 years ago
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆23Updated this week
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago