keijiro / ShadowSlicerLinks
Generates a slice of shadow volumes with an invisible wall.
☆18Updated 6 years ago
Alternatives and similar repositories for ShadowSlicer
Users that are interested in ShadowSlicer are comparing it to the libraries listed below
Sorting:
- Simple matte composition with Unity☆14Updated 4 years ago
- Control motion vector generation from timeline☆44Updated 7 years ago
- ☆13Updated 7 years ago
- ☆42Updated 8 years ago
- A procedural model generator for Unity.☆23Updated 8 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- A set of shaders to help perform various Noise functions on the GPU☆15Updated 10 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 4 years ago
- ☆25Updated 6 years ago
- ☆73Updated 5 years ago
- ☆34Updated 4 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- compute shader example☆38Updated 4 years ago
- ☆20Updated 5 years ago
- ☆15Updated 7 years ago
- Procedural Lightning Shader for Unity3D☆19Updated 7 years ago
- ☆15Updated 7 years ago
- Render setup for "Forestica" drawn by George Peaslee☆19Updated 8 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 4 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Example app that lets you construct retail shelving units.☆15Updated 8 years ago
- Unity example: drawing something like a pincushion☆37Updated 9 years ago
- ☆12Updated 7 years ago
- A first pass at a flowfield☆28Updated 7 years ago
- ☆16Updated 8 years ago
- ☆25Updated 7 years ago
- A small demonstration of Unity DXR ray-tracing + Timeline editing.☆30Updated 4 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆30Updated 5 years ago
- Custom post processing effect with the AOV output feature of HDRP☆28Updated 4 years ago
- Unity3D port of the excellent 'notebook drawings' post-processing shader by flockaroo.☆39Updated 9 years ago