jonathantompson / ikLinks
A inverse kinematics library
☆13Updated 10 years ago
Alternatives and similar repositories for ik
Users that are interested in ik are comparing it to the libraries listed below
Sorting:
- ☆63Updated 6 years ago
- Fast Automatic Skinning Transformations☆69Updated 6 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- ☆16Updated 5 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆19Updated 7 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 8 years ago
- ☆66Updated 6 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆56Updated last year
- non-rigid iterative closest point☆33Updated 3 years ago
- A cage-based deformation for meshes in 2D.☆14Updated 7 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 5 years ago
- Online Generative Model Personalization for Hand Tracking☆18Updated 7 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆75Updated 5 years ago
- Local barycentric coordinates solver☆69Updated 10 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆30Updated 7 years ago
- A tiny C++11 library for reading BVH motion capture data☆40Updated 4 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 11 months ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆51Updated 4 years ago
- ☆20Updated 7 years ago
- ☆62Updated 10 years ago
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆56Updated 7 years ago
- This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto…☆75Updated 8 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 5 months ago