jonathantompson / ik
A inverse kinematics library
☆13Updated 10 years ago
Alternatives and similar repositories for ik:
Users that are interested in ik are comparing it to the libraries listed below
- non-rigid iterative closest point☆32Updated 2 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- Online Generative Model Personalization for Hand Tracking☆18Updated 7 years ago
- ☆63Updated 6 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- A cage-based deformation for meshes in 2D.☆13Updated 6 years ago
- ☆16Updated 4 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 2 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- openFrameworks addon for "Deformation Transfer"☆7Updated 6 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 7 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆16Updated 7 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆29Updated 6 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- UGU: Unclearness Geometry Utility☆40Updated this week
- Training data and trained model for "Online Optical Marker-based Hand Tracking With Deep Labels"☆35Updated 6 years ago
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆16Updated 9 years ago
- Modifications to the LibHand Library☆17Updated 6 years ago
- Blend shape facial animation☆51Updated 2 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 3 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- ☆66Updated 6 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18Updated 11 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- A 3D facial mesh morpher☆28Updated 9 years ago