IdrisMiles / implicit_skinning
☆11Updated 8 years ago
Alternatives and similar repositories for implicit_skinning:
Users that are interested in implicit_skinning are comparing it to the libraries listed below
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆26Updated last year
- ☆30Updated last year
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- ☆63Updated 6 years ago
- ☆15Updated 7 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 7 years ago
- N-Way shape blender plugin (with weight controller plugin) for Maya☆11Updated 6 years ago
- FigureReshaper - A Maya Plugin☆9Updated 8 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆11Updated 4 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 7 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- A C++ implementation of Meshless Deformations Based on Shape Matching☆26Updated 10 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated 2 weeks ago
- ☆20Updated 4 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 4 years ago
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆40Updated 4 years ago
- ☆57Updated 5 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 4 years ago
- ☆16Updated 4 years ago
- A parameter space based FEM program, based on Jernej Barbic's FEM library Vega(http://run.usc.edu/vega/), you can find an example here: h…☆33Updated 7 years ago
- ☆15Updated last year
- Green Coordinates fun in maya☆18Updated 7 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- 自动将Delta Mush的变形效果转换到SkinCluster上,从而减小场景开销或省去部分权重工作。☆13Updated 2 years ago