IdrisMiles / implicit_skinningLinks
☆11Updated 8 years ago
Alternatives and similar repositories for implicit_skinning
Users that are interested in implicit_skinning are comparing it to the libraries listed below
Sorting:
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- ☆20Updated 4 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 7 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- ☆30Updated 2 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆25Updated last year
- A C++ implementation of Meshless Deformations Based on Shape Matching☆26Updated 10 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- ☆15Updated last year
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- ☆14Updated 4 years ago
- Implementation of the Velocity Skinning algorithm in C++☆17Updated last year
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆11Updated 4 years ago
- ☆63Updated 6 years ago
- ☆17Updated 5 years ago
- Green Coordinates fun in maya☆18Updated 7 years ago
- FigureReshaper - A Maya Plugin☆9Updated 8 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- ☆51Updated last year
- A parameter space based FEM program, based on Jernej Barbic's FEM library Vega(http://run.usc.edu/vega/), you can find an example here: h…☆33Updated 7 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago
- Reimplementation of "Detailed Rigid Body Simulation with Extended Position Based Dynamics"☆19Updated 4 years ago
- ☆21Updated last year
- A reference implementation of "WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation" written in C++. This code suppor…☆13Updated 3 years ago
- ☆11Updated 8 years ago
- implementation of SIGGRAPH 2020 paper 'A class of C2 interpolating Splines - cem yuksel'☆18Updated last year
- Maya plugin implementing utility nodes to voxelize and sample geometry☆22Updated 13 years ago
- N-Way shape blender plugin (with weight controller plugin) for Maya☆12Updated 6 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago