A tiny C++11 library for reading BVH motion capture data
☆43Jul 26, 2021Updated 4 years ago
Alternatives and similar repositories for bvh11
Users that are interested in bvh11 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Interactive ARAP Mesh Deformer☆18Mar 26, 2024Updated 2 years ago
- Examples for programming windows apps.☆10Jan 28, 2015Updated 11 years ago
- Official implementation of "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model"☆37Mar 7, 2022Updated 4 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆63Nov 13, 2023Updated 2 years ago
- Python module for parsing BVH (Biovision hierarchical data) mocap files☆251Jan 12, 2024Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- This is UVC(USB Video Class) webcam settings assets for Unity.☆11Sep 19, 2017Updated 8 years ago
- test project for bvh loading and retargeting to arbitrary skeleton☆16Sep 18, 2018Updated 7 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 8 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- Velocity Skinning - Replicability Stamp☆16Apr 14, 2021Updated 5 years ago
- 移动平台开发技术的大程☆13Jun 16, 2017Updated 8 years ago
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25Jul 21, 2025Updated 8 months ago
- Official Pytorch implementation of the ACM MM'21 paper: Keyframe Extraction from Motion Capture Sequences with Graph based Deep Reinforce…☆26Apr 21, 2022Updated 3 years ago
- A little library for using SIMD instructions for x86 and ARM, wrapping Agner Fog's vectorclass for x86 and filling some of its functional…☆17Dec 10, 2021Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- MessDeform: Hacky deformable mesh engine for Godot☆18Aug 22, 2022Updated 3 years ago
- Retarget facial animation created with the LiveLinkFace app and saved as CSV onto a metahuman skeleeton in MotionBuilder.☆20Feb 11, 2022Updated 4 years ago
- C# Simple implementation of Usdz file format☆13Feb 24, 2021Updated 5 years ago
- Emergency Fire Evacuation System: A Real-time Intelligent Three Dimensional Fire Evacuation Guidance System Based on Sensor Web Service a…☆10Sep 20, 2024Updated last year
- c/c++ projects for you! some projects for you to practice your programming skills which used C or CPP, you can use other programming lang…☆11Oct 24, 2020Updated 5 years ago
- A single and multi-scale SSIM implementation in C++☆11Mar 26, 2025Updated last year
- c++ implementation of Charlie Tangora's Public domain "gif.h" project.☆10Nov 20, 2022Updated 3 years ago
- Scripts for manipulating and converting BVH files.☆96Mar 15, 2023Updated 3 years ago
- convert bvh motion file to UE animation in runtime.☆39Nov 24, 2023Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details☆192May 16, 2020Updated 5 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆31May 14, 2020Updated 5 years ago
- Service Menu for Dolphin File Manager to upload files to IPFS☆13Nov 27, 2018Updated 7 years ago
- Experimentation framework for real-time light culling☆31Mar 27, 2026Updated 3 weeks ago
- A Toy Game Engine Using D3D12☆14Nov 2, 2020Updated 5 years ago
- Interactive framework for the as-rigid-as-possible mesh deformation in C++.☆10Mar 23, 2021Updated 5 years ago
- Efficient non-linear PCA through kernel PCA with the Nyström method☆13May 19, 2023Updated 2 years ago
- An LSTM based GAN for Human motion synthesis☆10Feb 11, 2019Updated 7 years ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆10Jun 1, 2018Updated 7 years ago
- To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The da…☆16Aug 30, 2024Updated last year
- Tools to load, process and visualize motion capture data☆635Dec 22, 2022Updated 3 years ago
- bvh motion player and tools☆37Mar 6, 2019Updated 7 years ago
- Unity to Three.JS exporter☆11Oct 27, 2016Updated 9 years ago
- Sources for a Medium article☆11Dec 2, 2021Updated 4 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Mar 25, 2020Updated 6 years ago