yuki-koyama / bvh11
A tiny C++11 library for reading BVH motion capture data
☆40Updated 3 years ago
Alternatives and similar repositories for bvh11:
Users that are interested in bvh11 are comparing it to the libraries listed below
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.☆55Updated 6 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆70Updated 4 years ago
- A inverse kinematics library☆13Updated 10 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆16Updated 7 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆23Updated 2 years ago
- Skeleton Approximated Offline Cloth Simulation☆28Updated 5 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆15Updated 4 years ago
- ik rig retarget☆13Updated 9 months ago
- To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The da…☆14Updated 5 months ago
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 5 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- ☆61Updated 9 years ago
- Physically Based Rendering Scenes☆12Updated 3 years ago
- A cage-based deformation for meshes in 2D.☆13Updated 6 years ago
- ☆20Updated 6 years ago
- A library for loading, modifying and saving BVH motion capture files.☆12Updated 14 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18Updated 11 years ago
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆36Updated 5 years ago
- Load and display bvh action files☆27Updated 7 months ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated last year
- Takes two 3D head models and make them morph to each other☆30Updated 7 years ago
- Source code for the article Propagating Velocities through Animation Systems☆36Updated last year
- Computer Graphics Assignment about Kinematics☆98Updated 2 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆60Updated last year
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago