GameTechDev / FaceMapping2
This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.
☆75Updated 7 years ago
Alternatives and similar repositories for FaceMapping2:
Users that are interested in FaceMapping2 are comparing it to the libraries listed below
- Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation☆41Updated 7 years ago
- The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique do…☆46Updated 7 years ago
- A 3D facial mesh morpher☆28Updated 9 years ago
- Blend shape facial animation☆51Updated 2 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- Cross-Platform C++ Implementation of the Microsoft RoomAlive Toolkit☆19Updated 7 years ago
- Large Scale KinFu port to K4W V2 using the Kinect2 grabber☆23Updated 10 years ago
- Converts RGBD images from Kinect sensor to a triangle mesh representation.Final Project for CIS565.☆93Updated 10 years ago
- Sphere Meshes for Real-Time Hand Modeling and Tracking☆51Updated 8 years ago
- ☆29Updated 10 years ago
- Face Reconstruction In The Wild☆15Updated 11 years ago
- 3D model viewer for the eos Morphable Model library☆146Updated 6 years ago
- ☆26Updated 7 years ago
- ☆22Updated 9 years ago
- This is an implementation of Michael Zollhöfer's 'Reconstruction of Personalized Avatars' work, recreating an input face from a Kinect sc…☆14Updated 7 years ago
- Reconstructing 3D Human Pose from 2D Image Landmarks☆52Updated 12 years ago
- 3D Human Shape Models☆165Updated 8 years ago
- Prototype implementation of DynamicFusion☆21Updated 9 years ago
- Semi-Automated Video Morphing☆23Updated 9 years ago
- A inverse kinematics library☆13Updated 10 years ago
- Automatically exported from code.google.com/p/3d-face-reconstruction☆15Updated 9 years ago
- Automating Image Morphing using Structural Similarity on a Halfway Domain (Siggraph 2014)☆115Updated 9 years ago
- A Super Wizard of OZ platform☆19Updated 8 years ago
- A uniform library wrapper for input from V4L2,Freenect,OpenNI,OpenNI2,DepthSense,Intel Realsense,OpenGL simulations and other types of vi…☆57Updated last month
- auto UV mapping for triangular mesh☆40Updated 8 years ago
- ☆12Updated 9 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆125Updated 10 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- ☆10Updated 10 years ago
- PTAM (Parallel Tracking and Mapping) with OpenCV and GStreamer support☆16Updated 10 years ago