evanw / font-texture-generatorLinks
☆124Updated 8 years ago
Alternatives and similar repositories for font-texture-generator
Users that are interested in font-texture-generator are comparing it to the libraries listed below
Sorting:
- Modern WebGL wrapper in TypeScript☆56Updated 3 years ago
- ☆161Updated 9 years ago
- Utility functions to convert between various color spaces in GLSL☆237Updated 4 years ago
- WebGL font rendering☆293Updated 2 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆120Updated 7 years ago
- This module implements a volumetric light scattering effect(godrays)☆201Updated 9 years ago
- Performance testing sandbox for voxel graphics☆59Updated 6 years ago
- Offline font tuning/bitmap generation via shaders☆78Updated 2 months ago
- GLSL cross-compiler based on glslang and SPIRV-Cross☆148Updated 2 months ago
- A vaporwavey demo of WebAssembly and WebGL☆97Updated 5 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆181Updated 8 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆49Updated last year
- Basic program that uses SDL2+OpenGL, compiling both locally and via emscripten☆89Updated 7 months ago
- A fully customizable webgl shader sandbox to embed in your pages☆123Updated 6 years ago
- A bunch of distance field primitives for ray marching☆198Updated 5 years ago
- Miscellaneous code from throughout my career.☆285Updated last month
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- An efficient texture-free GLSL procedural noise library☆226Updated 3 years ago
- JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. JavaScript adaptation of the OpenGL Mathematics (GLM) C++ l…☆46Updated 7 years ago
- Bayer matrix dithering in GLSL☆214Updated 11 years ago
- ☆224Updated 8 years ago
- ambient occlusion baking tool☆246Updated 6 years ago
- WebAssembly without Emscripten☆127Updated 3 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- Path tracing demo☆98Updated 2 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 10 years ago
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆101Updated 4 years ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- Procedural tree mesh generator (and editor)☆203Updated 9 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago