nick-paul / LightMask
A tiny 2D header-only flood-fill lighting engine
☆86Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for LightMask
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆45Updated 2 years ago
- ☆37Updated 5 years ago
- Educational demo implementing a swept 2D character controller☆89Updated 11 months ago
- C++ Entity Component Systems library☆23Updated 4 years ago
- A procedural map generator for roguelike games☆205Updated 3 years ago
- A simple 3D model editor based on simple quads and a sprite set.☆168Updated 7 years ago
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆86Updated 5 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆65Updated 7 years ago
- A simple space exploration roguelike for 7DRL 2017☆37Updated 3 years ago
- 2D/3D C++ game framework written for use with SFML.☆65Updated 7 months ago
- The dungeon generator☆50Updated 6 years ago
- Law of the Instrument - GGJ20☆28Updated 4 years ago
- A simple template for FNA game projects.☆69Updated 4 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 2 years ago
- 2D game made from scratch in C++☆45Updated 3 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 6 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆198Updated 6 years ago
- Simple template to integrate raylib with imgui on C99. Uses cimgui vindings.☆44Updated 4 years ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆149Updated 2 years ago
- A basic roguelike built in C☆65Updated 6 years ago
- What a stupid name for a library☆51Updated 5 years ago
- A library that creates a terminal-like window with feature-packed drawing of text and easy input handling. MIRROR.☆60Updated 4 years ago
- A simple game engine in C☆119Updated last month
- Sample code for frame timing control☆157Updated last year
- Glaiel Object Notation, "json without the crap" meant for easily edited structured data☆70Updated 7 months ago
- SFML Sprite Batch☆13Updated 6 months ago
- A status/attribute rule manager lib for C# games☆27Updated 2 years ago
- A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)☆103Updated 5 months ago
- Ayax Development Kit - 2D game engine☆16Updated 2 years ago