Bayer matrix dithering in GLSL
☆221Jun 8, 2014Updated 11 years ago
Alternatives and similar repositories for glsl-dither
Users that are interested in glsl-dither are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Get the luma (brightness) of an RGB color in GLSL. Useful for converting images to greyscale☆37Jun 9, 2014Updated 11 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- A reusable GLSL directional light function☆13Apr 27, 2014Updated 11 years ago
- Ordered Dithering on the GLSL fragment Shader with colors☆12Oct 29, 2019Updated 6 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16May 11, 2017Updated 8 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A browserify transform stream that optimizes your glslify shaders☆22Aug 29, 2014Updated 11 years ago
- A tool to combine different RGB/A channels into a single texture☆13Oct 22, 2020Updated 5 years ago
- lookup table color transforms for glslify☆184Jun 12, 2024Updated last year
- Module for creating gradient palettes for usage in glsl.☆22May 5, 2016Updated 9 years ago
- glsl photoshop blending modes. glslify formatted.☆1,108Jun 23, 2022Updated 3 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆187Jan 28, 2017Updated 9 years ago
- Layer texels on top of each other in the same shader.☆19Mar 20, 2018Updated 8 years ago
- Utility functions to convert between various color spaces in GLSL☆242Apr 29, 2021Updated 4 years ago
- Map a value between one range to another☆40Nov 4, 2015Updated 10 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- anti-alias smoothstep utility function☆152Apr 5, 2015Updated 10 years ago
- WebGL tools for use with the OGL library☆37Feb 24, 2022Updated 4 years ago
- Fragments of Three.js Study☆17Mar 4, 2024Updated 2 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Wavefront OBJ parser☆19Mar 22, 2016Updated 10 years ago
- A transform stream for glslify that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.☆35Oct 2, 2016Updated 9 years ago
- Fire particle system made with regl☆18Sep 11, 2016Updated 9 years ago
- Worley noise implementation for WebGL shaders☆92May 6, 2016Updated 9 years ago
- approximate face normal in the fragment shader☆29May 4, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Tool for extending three.js materials by modifying ShaderLib code.☆42Dec 22, 2017Updated 8 years ago
- ☆17Oct 26, 2016Updated 9 years ago
- gets a plane's normal from 3 points☆12Nov 15, 2015Updated 10 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 9 years ago
- Adaptation of Threejs BasisTextureLoader for OGL☆15Aug 27, 2021Updated 4 years ago
- A generic GLSL post-processing module for applying super-speedy GPU effects to img/video/canvas elements.☆27Aug 20, 2017Updated 8 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Nov 6, 2020Updated 5 years ago
- Text encoder for Shadertoy☆33Sep 12, 2017Updated 8 years ago
- webgl-noise shaders ported to work with glslify☆401Dec 27, 2015Updated 10 years ago
- NordVPN Special Discount Offer • AdSave on top-rated NordVPN 1 or 2-year plans with secure browsing, privacy protection, and support for for all major platforms.
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Sep 6, 2016Updated 9 years ago
- FXAA implementation for glslify in WebGL☆344Oct 23, 2015Updated 10 years ago
- ☆17Jan 31, 2024Updated 2 years ago
- RAF loop with an adaptive fps and performance ratio calculated from either a sample count or a sample duration. Typically used when doing…☆62Jul 6, 2024Updated last year
- Per function, Lua JIT using LLVM C++ toolchain☆10Jun 8, 2017Updated 8 years ago
- Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, gpupresent), optionally offscreen for possible use in a Worker.☆13Sep 15, 2025Updated 6 months ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆102Sep 9, 2025Updated 6 months ago