hughsk / glsl-ditherLinks
Bayer matrix dithering in GLSL
☆219Updated 11 years ago
Alternatives and similar repositories for glsl-dither
Users that are interested in glsl-dither are comparing it to the libraries listed below
Sorting:
- An efficient texture-free GLSL procedural noise library☆230Updated 3 years ago
- Utility functions to convert between various color spaces in GLSL☆241Updated 4 years ago
- anti-alias smoothstep utility function☆151Updated 10 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆157Updated 2 months ago
- ☆127Updated 9 years ago
- A bunch of distance field primitives for ray marching☆200Updated 5 years ago
- A collection of blur shader examples, with a written tutorial.☆44Updated 7 years ago
- Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.☆306Updated 2 years ago
- ☆34Updated 11 months ago
- draw wireframes or grids on a solid mesh using a fragment shader☆187Updated 8 years ago
- natural looking film grain using noise functions☆195Updated 9 years ago
- A general porpose OpenGL app library☆127Updated 3 years ago
- Export images and videos from Shadertoy.☆110Updated 3 years ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆101Updated 2 years ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆329Updated 3 years ago
- A collection of GLSL shaders and how to use them in Processing sketches☆272Updated 4 years ago
- A JavaScript library that compiles GLSL ray marchers.☆216Updated 6 months ago
- ☆131Updated 8 months ago
- post process pico-8☆36Updated 5 years ago
- ☆117Updated 9 years ago
- Sublime Text 2/3 plugin for live coding GLSL Shaders☆154Updated 2 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆135Updated 8 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- Save PNG frames from Shadertoy☆61Updated last year
- Get the luma (brightness) of an RGB color in GLSL. Useful for converting images to greyscale☆37Updated 11 years ago
- a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise☆267Updated 3 years ago
- 2d and 3d Voronoi noise functions, packed for glslify☆89Updated 7 years ago
- Easing Tutorial and Optimizations☆138Updated last year
- 30 days of shaders in GLSL using GLSLCanvas☆181Updated 3 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago