jesta88 / Turbulence-LibraryLinks
Procedural noise on the GPU for Unity.
☆62Updated 8 years ago
Alternatives and similar repositories for Turbulence-Library
Users that are interested in Turbulence-Library are comparing it to the libraries listed below
Sorting:
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- Visual Noise Designer for Unity☆71Updated 8 years ago
- SSAO image effect for deferred shading☆88Updated 9 years ago
- This repository is old and deprecated. Use KinoMotion instead ->☆30Updated 9 years ago
- Some experiments on a divergence-free noise function (Unity)☆44Updated 9 years ago
- Simple procedural mesh generation for the Unity game engine☆138Updated 12 years ago
- ☆101Updated 9 years ago
- A small library of noise functions☆42Updated 9 years ago
- Low poly basic shape library for Unity☆43Updated 9 years ago
- Sketch filter with the standard image effects☆53Updated 11 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- Port of https://github.com/gorhill/Javascript-Voronoi by Raymond Hill to Unity. Also, an attempt at dynamic mesh fractures.☆68Updated 10 years ago
- ☆47Updated 9 years ago
- A Unity plugin for generating noise on the GPU for use in the editor.☆111Updated 3 years ago
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Updated 8 years ago
- Plane clipping shaders for Unity3D 5. Extends the Standard shader!☆89Updated 7 years ago
- Unity example: drawing something like a pincushion☆37Updated 9 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 10 years ago
- Tunnel Creation using Splines for Unity☆69Updated 9 years ago
- ☆32Updated 6 years ago
- Unity Component that can describes a physical camera's attributes.☆92Updated 8 years ago
- ☆77Updated 7 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 7 years ago
- Gaussian blur filter example☆65Updated 8 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago
- Pseudo refraction shader for Unity.☆131Updated 11 years ago
- Critically damped spring smoothing☆69Updated 9 years ago
- Don't use this - use Deform instead! Its way better!☆50Updated 7 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆114Updated 7 years ago
- Demo of pseudo Einsteinian Gravitational Curvature☆57Updated 9 years ago