elrnv / geometry-predicates-rsLinks
A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"
☆25Updated 4 years ago
Alternatives and similar repositories for geometry-predicates-rs
Users that are interested in geometry-predicates-rs are comparing it to the libraries listed below
Sorting:
- Rust algorithms for isosurface extraction☆81Updated 2 years ago
- Mesh eXchange library.☆23Updated 8 months ago
- 🦀 Rust crate for reading ogawa alembic cache data☆14Updated 9 months ago
- A fast BVH using SAH in rust☆263Updated last month
- A Mesh to SDF converter, written in rust☆83Updated last year
- Conway-Hart Polyhedron Notation in Rust☆79Updated this week
- Geometry processing library in pure rust☆88Updated 3 months ago
- Robust predicates for computational geometry☆96Updated 8 months ago
- A triangle mesh data structure including basic operations.☆95Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated 3 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 5 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆66Updated 2 months ago
- MPM physics simulation in Rust☆44Updated last year
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆68Updated 4 years ago
- physically-based rendering engine implemented with Rust.☆74Updated 2 months ago
- A 3D modeling and rendering programming language utilizing SDFs.☆61Updated 5 months ago
- An experiment in writing algebraic constraint solvers for 3D CAD☆67Updated 5 years ago
- A library for advanced finite element computations in Rust☆139Updated 2 years ago
- Rendiation Rendering Framework☆70Updated this week
- A tiny utility macro to verify WGSL at compile time☆14Updated 4 years ago
- Polygonal mesh processing.☆190Updated 8 months ago
- Rasterization using compute shaders☆23Updated last year
- Fluid simulation with adaptive particle sizes☆59Updated 3 years ago
- Image density/height map to mesh generator☆82Updated 2 years ago
- LBM fluid simulation based on wgpu-rs.☆29Updated 6 years ago
- A toy raytracer written in Rust based on PBRT☆30Updated 3 years ago
- Smooth particle hydrodynamics fluid simulator☆48Updated 2 years ago
- NURBS curves and surfaces in Rust (EARLY WIP!)☆25Updated 2 years ago
- A rust CAD engine (NURBS kernel)☆19Updated 2 years ago