elrnv / geometry-predicates-rs
A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"
☆23Updated 4 years ago
Alternatives and similar repositories for geometry-predicates-rs:
Users that are interested in geometry-predicates-rs are comparing it to the libraries listed below
- Mesh eXchange library.☆21Updated 3 weeks ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- Robust predicates for computational geometry☆79Updated last year
- A Mesh to SDF converter, written in rust☆51Updated 3 months ago
- Rust algorithms for isosurface extraction☆78Updated last year
- 🦀 Rust crate for reading ogawa alembic cache data☆13Updated last month
- A triangle mesh data structure including basic operations.☆79Updated 8 months ago
- Geometry processing library in pure rust☆78Updated this week
- NURBS curves and surfaces in Rust (EARLY WIP!)☆22Updated 2 years ago
- Conway-Hart Polyhedron Notation in Rust☆76Updated 6 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆58Updated 4 months ago
- A tiny utility macro to verify WGSL at compile time☆14Updated 3 years ago
- Neat 3D math and graphics library☆32Updated last year
- Image density/height map to mesh generator☆81Updated last year
- MPM physics simulation in Rust☆42Updated 9 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆80Updated 5 months ago
- Rasterization using compute shaders☆21Updated 9 months ago
- Generic B-Spline Curves in Rust☆41Updated 3 years ago
- High level Rust bindings for Illumination Research’s Nodal Scene Interface – ɴsɪ.☆14Updated 8 months ago
- BVH Construction and Traversal Library☆56Updated 2 months ago
- A 3D modeling and rendering programming language utilizing SDFs.☆58Updated 9 months ago
- Rust implementation of http://pbrt.org/☆20Updated this week
- Signed Distance Field Utilities☆118Updated 3 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆65Updated 4 years ago
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- A toy raytracer written in Rust based on PBRT☆30Updated 2 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated last month
- rust implementation of octree algorithm for nearest neighbor search in 3D space☆48Updated 2 years ago
- A small library to read/write ascii and binary PLY (Polygn File Format) files.☆27Updated last year
- A glsl to spirv compiler☆20Updated 5 years ago