dima634 / baby_sharkLinks
Geometry processing library in pure rust
☆85Updated 2 weeks ago
Alternatives and similar repositories for baby_shark
Users that are interested in baby_shark are comparing it to the libraries listed below
Sorting:
- NURBS curve / surface modeling library for Rust.☆162Updated last month
- Parametric Modelling for Bevy using Truck CAD kernel.☆116Updated 3 months ago
- Polygonal mesh processing.☆186Updated 5 months ago
- A triangle mesh data structure including basic operations.☆89Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Image density/height map to mesh generator☆81Updated 2 years ago
- Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.☆138Updated 2 weeks ago
- Rust algorithms for isosurface extraction☆78Updated 2 years ago
- MPM physics simulation in Rust☆42Updated last year
- 🦀 Rust crate for manipulating OpenVDB files☆64Updated 9 months ago
- Robust predicates for computational geometry☆90Updated 4 months ago
- Data structures and algorithms for 3D geometric modeling.☆43Updated last year
- Multi-modal constructive solid geometry kernel in Rust☆148Updated this week
- BVH Construction and Traversal Library☆66Updated 2 months ago
- Native Rust USD library☆63Updated last month
- An all-in-one 3D modelling library, written in Rust☆68Updated 7 months ago
- A Mesh to SDF converter, written in rust☆78Updated 8 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆47Updated 5 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆185Updated last week
- A camera controller for editors and CAD☆75Updated 3 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 10 months ago
- Computational Geometry library written in Rust☆165Updated last month
- Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm☆102Updated last year
- General input/output functionality for 3D assets☆44Updated 3 months ago
- A lightweight toolkit for implicit geometry generation.☆15Updated 2 months ago
- Polyline Rendering for Bevy☆201Updated this week
- Box frame gizmo☆13Updated last month
- A framework-agnostic Procedural Modelling crate☆18Updated 3 months ago
- ☆187Updated last week
- Some ridiculous SSGI for bevy☆40Updated last year