dima634 / baby_sharkLinks
Geometry processing library in pure rust
☆90Updated 3 months ago
Alternatives and similar repositories for baby_shark
Users that are interested in baby_shark are comparing it to the libraries listed below
Sorting:
- Polygonal mesh processing.☆192Updated 9 months ago
- NURBS curve / surface modeling library for Rust.☆189Updated 3 weeks ago
- Parametric Modelling for Bevy using Truck CAD kernel.☆125Updated 7 months ago
- A triangle mesh data structure including basic operations.☆95Updated last year
- Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.☆160Updated last week
- Robust predicates for computational geometry☆96Updated 8 months ago
- Image density/height map to mesh generator☆82Updated 2 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆205Updated 3 months ago
- Rust algorithms for isosurface extraction☆81Updated 2 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- Multi-modal constructive solid geometry kernel in Rust☆188Updated 3 weeks ago
- A Mesh to SDF converter, written in rust☆83Updated last year
- 🦀 Rust crate for manipulating OpenVDB files☆66Updated 3 months ago
- Data structures and algorithms for 3D geometric modeling.☆45Updated 2 years ago
- A lightweight toolkit for implicit geometry generation.☆15Updated 6 months ago
- BVH Construction and Traversal Library☆84Updated last week
- Fast polygon mesh library with different data structures and traits to abstract over those.☆82Updated last year
- MPM physics simulation in Rust☆44Updated last year
- Simple profiler scopes for wgpu using timer queries☆125Updated 3 months ago
- Screened poisson reconstruction algorithm written in Rust☆39Updated 7 months ago
- General input/output functionality for 3D assets☆45Updated 3 months ago
- Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm☆104Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆62Updated 3 weeks ago
- An egui-based graphical user interface for the noise crate☆44Updated last month
- An all-in-one 3D modelling library, written in Rust☆68Updated 11 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆206Updated last month
- Polyline Rendering for Bevy☆208Updated last month
- A camera controller for editors and CAD☆94Updated 2 months ago
- NURBS curves and surfaces in Rust (EARLY WIP!)☆25Updated 2 years ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆51Updated 9 months ago