dima634 / baby_shark
Geometry processing library in pure rust
☆76Updated last week
Alternatives and similar repositories for baby_shark:
Users that are interested in baby_shark are comparing it to the libraries listed below
- NURBS curve / surface modeling library for Rust.☆119Updated last week
- 🦀 Rust crate for manipulating OpenVDB files☆55Updated 4 months ago
- Image density/height map to mesh generator☆81Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆173Updated 2 weeks ago
- Polygonal mesh processing.☆175Updated 2 months ago
- A Mesh to SDF converter, written in rust☆51Updated 3 months ago
- Robust predicates for computational geometry☆78Updated last year
- BVH Construction and Traversal Library☆56Updated 2 months ago
- Rust algorithms for isosurface extraction☆78Updated last year
- Native Rust USD library☆44Updated 7 months ago
- gRPC blender-addon written in Rust☆41Updated last year
- Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.☆89Updated this week
- Fast dynamic fracture using position-based rod-bonded discrete method☆16Updated 6 months ago
- An all-in-one 3D modelling library, written in Rust☆67Updated 2 months ago
- Rendering things☆34Updated 3 weeks ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 11 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- General input/output functionality for 3D assets☆41Updated 4 months ago
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆40Updated 7 months ago
- A triangle mesh data structure including basic operations.☆79Updated 7 months ago
- MPM physics simulation in Rust☆42Updated 8 months ago
- Simple profiler scopes for wgpu using timer queries☆103Updated last week
- Parametric Modelling for Bevy using Truck CAD kernel.☆103Updated 3 months ago
- Reusable post-processing effects for wgpu☆13Updated 7 months ago
- GPU driven renderer using WGPU☆68Updated 10 months ago
- A camera controller for editors and CAD☆59Updated 3 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆42Updated 2 weeks ago
- Mesh eXchange library.☆21Updated last week
- Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm☆97Updated last year