dima634 / baby_sharkLinks
Geometry processing library in pure rust
☆88Updated 3 months ago
Alternatives and similar repositories for baby_shark
Users that are interested in baby_shark are comparing it to the libraries listed below
Sorting:
- NURBS curve / surface modeling library for Rust.☆187Updated this week
- Parametric Modelling for Bevy using Truck CAD kernel.☆125Updated 6 months ago
- Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.☆154Updated last week
- 🦀 Rust crate for manipulating OpenVDB files☆66Updated 2 months ago
- Polygonal mesh processing.☆190Updated 8 months ago
- A triangle mesh data structure including basic operations.☆95Updated last year
- Rust algorithms for isosurface extraction☆81Updated 2 years ago
- A Mesh to SDF converter, written in rust☆83Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- BVH Construction and Traversal Library☆80Updated last week
- Data structures and algorithms for 3D geometric modeling.☆45Updated 2 years ago
- A lightweight toolkit for implicit geometry generation.☆15Updated 6 months ago
- Image density/height map to mesh generator☆82Updated 2 years ago
- MPM physics simulation in Rust☆44Updated last year
- Multi-modal constructive solid geometry kernel in Rust☆184Updated last week
- Robust predicates for computational geometry☆96Updated 8 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆203Updated 3 months ago
- Simple profiler scopes for wgpu using timer queries☆124Updated 3 months ago
- Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm☆104Updated 2 years ago
- An all-in-one 3D modelling library, written in Rust☆68Updated 10 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆51Updated 9 months ago
- PBR renderer written with Rust and wgpu-rs☆32Updated 5 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆61Updated this week
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated last year
- Conway-Hart Polyhedron Notation in Rust☆79Updated this week
- General input/output functionality for 3D assets☆45Updated 2 months ago
- A framework-agnostic Procedural Modelling crate☆22Updated 2 months ago
- Screened poisson reconstruction algorithm written in Rust☆39Updated 7 months ago
- NURBS curves and surfaces in Rust (EARLY WIP!)☆25Updated 2 years ago
- A fast isosurface extraction algorithm.☆154Updated last year