Unity-China / cn.unity.physical-light-unitLinks
Physical Light Unit for (URP) Universal Render Pipeline
☆16Updated 3 months ago
Alternatives and similar repositories for cn.unity.physical-light-unit
Users that are interested in cn.unity.physical-light-unit are comparing it to the libraries listed below
Sorting:
- Hair cards shader for unity universal render pipeline☆43Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆78Updated 4 months ago
- URP are indeed used, but NPR not just included.☆13Updated 2 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- This project demonstrates how URP's DepthNormals prepass can be used to create mesh-volume-based lights; that is, the illusion of simple …☆27Updated 11 months ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆37Updated 8 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆68Updated 4 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Screen Space Reflection for Unity Universal RP☆16Updated 2 months ago
- A work in progress solution for capsule shadows in Unity.☆123Updated last year
- ☆37Updated 11 months ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆35Updated last year
- A collection of URP shaders and render features.☆59Updated 3 years ago
- ground truth ambient occlusion in unity urp☆41Updated last month
- Custom PBR Shader for Unity URP.☆36Updated 2 years ago
- Smooth Normals to Improve backface Outline☆82Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆70Updated 2 years ago
- ☆73Updated last year
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆64Updated last year
- ☆30Updated last year
- TAA Unity URP Project☆18Updated 3 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 2 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆29Updated 2 years ago
- Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming☆39Updated last year
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago