Unity-China / cn.unity.physical-light-unitLinks
Physical Light Unit for (URP) Universal Render Pipeline
☆14Updated last month
Alternatives and similar repositories for cn.unity.physical-light-unit
Users that are interested in cn.unity.physical-light-unit are comparing it to the libraries listed below
Sorting:
- Hair cards shader for unity universal render pipeline☆41Updated 2 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- URP are indeed used, but NPR not just included.☆13Updated 2 years ago
- ground truth ambient occlusion in unity urp☆37Updated 2 years ago
- TAA Unity URP Project☆19Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆119Updated last year
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆70Updated 2 years ago
- Added support for real-time point light shadows of unity 2020 URP☆50Updated 4 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆33Updated last year
- Custom PBR Shader for Unity URP.☆33Updated last year
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆62Updated 2 months ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆20Updated last year
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆81Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Screen Space Reflection for Unity Universal RP☆15Updated last year
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆36Updated 6 months ago
- Precomputed Atmospheric Scattering for unity☆19Updated 9 months ago
- A simple implement of SSR in Unity URP.☆13Updated last year
- Edge detection with Depth, Normal and MeshID.☆23Updated 10 months ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- ☆25Updated last year
- ☆32Updated 2 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆39Updated 8 months ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago