wbrbr / LipschitzPruningLinks
Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"
☆20Updated 5 months ago
Alternatives and similar repositories for LipschitzPruning
Users that are interested in LipschitzPruning are comparing it to the libraries listed below
Sorting:
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 11 months ago
- Vulkan triangle in ~380 lines of code☆132Updated last week
- Importance-sampled FAST Noise☆41Updated 6 months ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- Mini Spin-X Library☆53Updated this week
- SH for HLSL 2021☆238Updated 10 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Misc repository for certain GPU algorithms.☆43Updated 2 years ago
- ☆135Updated 2 years ago
- Source code for the EON rough diffuse BRDF model☆43Updated 6 months ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Concurrent data-structure to compute binary trees in parallel☆41Updated 5 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆57Updated last month
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~800 LoC)☆104Updated 3 weeks ago
- The Tauray renderer☆128Updated 8 months ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- DX12 Path Tracer with ShaderToy interop☆45Updated 11 months ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- ☆13Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆56Updated 4 years ago
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆54Updated 2 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆128Updated 7 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆45Updated 9 months ago
- ☆18Updated 3 years ago
- Collection of meshlet generation algorithms☆121Updated last month
- Improved Blue Noise Generator☆41Updated 2 months ago