Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"
☆27Apr 8, 2026Updated 4 months ago
Alternatives and similar repositories for LipschitzPruning
Users that are interested in LipschitzPruning are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆28Sep 11, 2025Updated 11 months ago
- JavaScript Dynamics Engine: physics simulation, rigid-body dynamics☆18Jun 9, 2012Updated 14 years ago
- Just another C++ Vulkan Game Engine☆18Jul 11, 2024Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆42Jan 22, 2025Updated last year
- Locally load any VRChat World Bundle (VRCW) into your game.☆19Mar 3, 2022Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Globally Illuminated Voxel Worlds Accelerated with Nested Axis-Aligned Distance Fields☆69May 18, 2026Updated 3 months ago
- [SIGGRAPH-ASIA'25] The code of paper "Lifted Surfacing of Generalized Sweep Volumes"☆22Apr 23, 2026Updated 4 months ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- BVH accelerated CPU and OpenGL ray-tracing☆19Mar 13, 2023Updated 3 years ago
- Making SDFs cast shadows and write depth in Unity☆26Oct 21, 2022Updated 3 years ago
- You are trapped on an infinite tile floor along with murderous marbles☆17Apr 29, 2026Updated 4 months ago
- A Voxel Engine that has an emphasis on graphics and performance.☆16Sep 24, 2022Updated 3 years ago
- Single-file-header OSC library for C (includes platform-independent sockets)☆25Aug 19, 2023Updated 3 years ago
- CUDA optimized Path Tracer☆10Dec 23, 2018Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Rust & Vulkan test projects☆409May 12, 2022Updated 4 years ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated last year
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆38Jan 12, 2021Updated 5 years ago
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆223Aug 10, 2026Updated 3 weeks ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆29Mar 9, 2024Updated 2 years ago
- A simple Garbage Collected Arena for C.☆19Jun 30, 2024Updated 2 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- ☆22Sep 1, 2024Updated last year
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆23Nov 30, 2024Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆12Apr 5, 2023Updated 3 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆147May 20, 2022Updated 4 years ago
- Markov model implementation on sequence of bytes.☆19Nov 23, 2022Updated 3 years ago
- Landscape evolution models and graph processing on the GPU☆15May 28, 2023Updated 3 years ago
- ☆11May 4, 2022Updated 4 years ago
- ☆10May 14, 2021Updated 5 years ago
- Cloth Simulation with WebGPU Compute Shader☆22Jun 5, 2025Updated last year
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Apr 16, 2020Updated 6 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆87Jul 31, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- .NET AOT compiler for retro computers☆15Jul 11, 2026Updated last month
- Little static site builder, made in Python 3.5 for customizability☆16Oct 12, 2016Updated 9 years ago
- Framework for multiplatform prototypes☆41Feb 23, 2022Updated 4 years ago
- [WIP] Phoxel strives to capture some of the beauty of real life, mixed with the unique ambience and blocky beauty of the Minecraft we've …☆10May 12, 2026Updated 3 months ago
- Really fast C++ hash table☆14Apr 4, 2018Updated 8 years ago
- The Voice SDK for the Unreal engine.☆17Jun 3, 2025Updated last year