marekesz / rbgLinks
The official RBG release repository.
☆13Updated 2 months ago
Alternatives and similar repositories for rbg
Users that are interested in rbg are comparing it to the libraries listed below
Sorting:
- Code and resources for "Putting Rigid Bodies to Rest"☆34Updated last month
- A modern C++14 header-only template library implementing information set Monte Carlo tree search.☆18Updated 6 years ago
- Code accompanying our SIGGRAPH 2021 Technical Communications paper "Transition Motion Tensor: A Data-Driven Approach for Versatile and Co…☆13Updated 4 years ago
- Conway's Game of Life with multiple states. A precursor of Lenia.☆38Updated 7 years ago
- VGDL 2.0: A video game description language for AI research☆66Updated 3 years ago
- ☆110Updated last week
- An adventure game based around natural language parsing (inspired by Winograd's SHRDLU)☆63Updated 4 years ago
- CPU inference version of VisemeNet-tensorflow☆14Updated 6 years ago
- ☆24Updated 2 months ago
- Implementation of the paper "Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines"☆11Updated 4 years ago
- Project code for "Direct Fitting of Gaussian Mixture Models"☆18Updated 3 years ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆21Updated 2 years ago
- A narrative-focused agent-based settlement simulation framework.☆69Updated 5 months ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆26Updated last year
- Source code for SIGGRAPH 2020 Paper "C-Space Tunnel Discovery for Puzzle Path Planning"☆76Updated 5 years ago
- Code for our SIGGRAPH 2023 paper, "Acting as Inverse Inverse Planning"☆19Updated 2 years ago
- Numerical integration methods for mass-springs systems using PyTorch's autodiff☆31Updated last year
- [NAACL 2021] Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents☆11Updated 4 years ago
- ☆16Updated 5 years ago
- Interactive GAN evolution of Mario and Zelda levels.☆56Updated 2 years ago
- A 2D character creator☆14Updated 3 years ago
- Marahel (ProcEngine 2.0) is a step toward having a unified open source library for different map generation techniques.☆19Updated 4 years ago
- Digital paint mixing program based on the Kubelka-Munk equations. Implementation of : T. Lindemeier, J. M. Gülzow, and O. Deussen. 2018…☆14Updated 5 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 4 years ago
- ☆15Updated 3 weeks ago
- PyHOP is a simple Hierarchical Task Network (HTN) planner written in Python; here is a C++ port of PyHop.☆15Updated 4 years ago
- SpielViz is an interactive viewer for OpenSpiel games.☆37Updated last year
- Procedural city generation.☆13Updated 3 years ago
- A Modern Fork of libBulletML☆20Updated 2 years ago
- Inverse kinematic solver (FABRIK) for a simple 3D chain☆12Updated 4 years ago