marekesz / rbgLinks
The official RBG release repository.
☆12Updated 2 months ago
Alternatives and similar repositories for rbg
Users that are interested in rbg are comparing it to the libraries listed below
Sorting:
- Code accompanying our SIGGRAPH 2021 Technical Communications paper "Transition Motion Tensor: A Data-Driven Approach for Versatile and Co…☆13Updated 3 years ago
- A modern C++14 header-only template library implementing information set Monte Carlo tree search.☆18Updated 6 years ago
- A narrative-focused agent-based settlement simulation framework.☆68Updated 2 months ago
- Digital paint mixing program based on the Kubelka-Munk equations. Implementation of : T. Lindemeier, J. M. Gülzow, and O. Deussen. 2018…☆13Updated 5 years ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆21Updated 2 years ago
- ☆11Updated 2 years ago
- CPU inference version of VisemeNet-tensorflow☆14Updated 5 years ago
- ☆21Updated last year
- Facial auto-rig. A description and video on web site:☆12Updated 6 years ago
- ☆16Updated 5 years ago
- Implementation of the paper "Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines"☆11Updated 4 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆25Updated last year
- Code for our SIGGRAPH 2023 paper, "Acting as Inverse Inverse Planning"☆18Updated 2 years ago
- Manim scripts for YT videos☆12Updated last year
- The Ludii general game system, developed as part of the ERC-funded Digital Ludeme Project.☆131Updated last month
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆25Updated 2 years ago
- A 2D character creator☆14Updated 3 years ago
- VGDL 2.0: A video game description language for AI research☆66Updated 3 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 4 years ago
- ☆14Updated 8 months ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- ☆12Updated 3 months ago
- A 3D modeling software allowing free-form blending and topology changes☆22Updated 6 years ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22Updated 4 years ago
- A library for loading, modifying and saving BVH motion capture files.☆12Updated 14 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 8 years ago
- Simple Cyclic Coordinate Descent Inverse Kinematics Implementation for Panda3D☆34Updated 5 months ago
- Inverse kinematic solver (FABRIK) for a simple 3D chain☆12Updated 4 years ago
- ☆27Updated last year
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago