jbikker / tmpl8
C++ Template
☆20Updated 3 months ago
Alternatives and similar repositories for tmpl8:
Users that are interested in tmpl8 are comparing it to the libraries listed below
- rex engine and game☆15Updated 3 years ago
- It's like dogfooding, but with frogs☆18Updated last week
- Vulkan triangle in ~380 lines of code☆61Updated this week
- A D3D12-based rendering engine☆56Updated 3 years ago
- STL whose aim is to compile fast, run fast, and be clear to read☆50Updated this week
- Mini Spin-X Library☆48Updated 3 months ago
- Simple Vulkan ray tracing☆35Updated 6 months ago
- Source code for the EON rough diffuse BRDF model☆29Updated this week
- ☆51Updated last month
- Single file DDS header encoder and decoder☆69Updated 5 months ago
- Vulkan c helper library☆32Updated 3 months ago
- Custom C++ Vulkan Bindings☆15Updated 3 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆71Updated 2 years ago
- Simple CPU/GPU profiler with ImGui HUD☆69Updated last year
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- A minimal Vulkan deferred rendering demonstration.☆20Updated last month
- A tiny physics engine focused on rigid body simulation.☆15Updated 2 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 4 years ago
- A 3D Toy Graphics Engine/Framework☆33Updated last year
- Lightweight library of Vulkan primitives to simplify usage of Vulkan.☆33Updated 6 months ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆24Updated last week
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Realtime Vulkan path tracer from scratch kind of thing☆75Updated 2 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆43Updated 4 years ago
- Vulkan template with light abstraction as a base for personal projects☆27Updated last month
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago