JuanDiegoMontoya / FrogfoodView external linksLinks
It's like dogfooding, but with frogs
☆33Jan 3, 2026Updated last month
Alternatives and similar repositories for Frogfood
Users that are interested in Frogfood are comparing it to the libraries listed below
Sorting:
- ☆84Updated this week
- ☆18Feb 4, 2026Updated last week
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆52Jan 19, 2025Updated last year
- Photos-AI Photos-AI-2024 AI-PHOTOS AI AI-BOT Photos-AI-bot ai-bot-generate-photos Photos-AI-2024-download Photos-AI-setup Photos-AI-202…☆11Nov 30, 2024Updated last year
- Toy engine written in C++ and DirectX 12☆21Apr 1, 2024Updated last year
- Javascript Tetrahedral FEM Simulation☆76Dec 28, 2023Updated 2 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆12Dec 10, 2025Updated 2 months ago
- implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics☆11Mar 18, 2019Updated 6 years ago
- Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).☆10May 18, 2025Updated 9 months ago
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated last year
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆31Jan 21, 2018Updated 8 years ago
- ☆39Jan 25, 2024Updated 2 years ago
- NVIDIA Direct3D SDK 11☆13Nov 1, 2018Updated 7 years ago
- Programming an RTS by Carl Granberg.☆13Apr 23, 2024Updated last year
- Position based snow simulation with the phase change effects☆14Feb 11, 2023Updated 3 years ago
- VoxelEngine with destruction physics for Unity☆19Apr 30, 2025Updated 9 months ago
- Vulkan Port of Frank Luna's Introduction to 3D Game Programming With DirectX 12☆14Mar 11, 2022Updated 3 years ago
- Tests for DirectXMath☆16Jan 28, 2026Updated 3 weeks ago
- Simple Vulkan Raytracing Library☆15Jan 22, 2024Updated 2 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Jan 9, 2017Updated 9 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆98Feb 10, 2026Updated last week
- Automatically exported from code.google.com/p/advanced-animation-with-directx-source-code☆14Sep 10, 2015Updated 10 years ago
- 3D DirectX PBMPM with Fluid Mesh Shading☆44Jan 22, 2025Updated last year
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Feb 2, 2026Updated 2 weeks ago
- Tesseract renderer design document, originally written by Lee "eihrul" Salzman☆16Feb 1, 2022Updated 4 years ago
- Implementation of realtime bloom post-process☆16Jan 21, 2025Updated last year
- A C# implementation of voxlap-style rendering, using Unity and their Burst compiler☆17Nov 14, 2024Updated last year
- A C++ library of useful functions for simulating worlds☆17Jan 22, 2026Updated 3 weeks ago
- Daxa is a convenient, simple and modern gpu api built on vulkan☆517Feb 9, 2026Updated last week
- ☆20Mar 11, 2024Updated last year
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆667Updated this week
- The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.☆19Jul 13, 2025Updated 7 months ago
- The little FFT library☆19Jan 8, 2026Updated last month
- NVIDIA RTX Texture Streaming SDK☆29Oct 15, 2025Updated 4 months ago
- Photorealistic ray-traced micro-voxel fps engine☆25Apr 29, 2025Updated 9 months ago
- ☆24May 12, 2014Updated 11 years ago
- ☆21Jan 7, 2016Updated 10 years ago
- My own framework on which I try things (mostly rendering-related)☆18Jun 29, 2025Updated 7 months ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆96Feb 4, 2026Updated 2 weeks ago