It's like dogfooding, but with frogs
☆35Jan 3, 2026Updated 2 months ago
Alternatives and similar repositories for Frogfood
Users that are interested in Frogfood are comparing it to the libraries listed below
Sorting:
- ☆89Mar 8, 2026Updated last week
- ☆39Jan 25, 2024Updated 2 years ago
- ☆19Feb 28, 2026Updated 2 weeks ago
- implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics☆11Mar 18, 2019Updated 7 years ago
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆52Jan 19, 2025Updated last year
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆28Jan 9, 2017Updated 9 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆44Jan 21, 2026Updated last month
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated last year
- Photos-AI Photos-AI-2024 AI-PHOTOS AI AI-BOT Photos-AI-bot ai-bot-generate-photos Photos-AI-2024-download Photos-AI-setup Photos-AI-202…☆11Nov 30, 2024Updated last year
- VoxelEngine with destruction physics for Unity☆19Apr 30, 2025Updated 10 months ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Updated this week
- Javascript Tetrahedral FEM Simulation☆78Dec 28, 2023Updated 2 years ago
- Daxa is a convenient, simple and modern gpu api built on vulkan☆525Mar 8, 2026Updated last week
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Mar 9, 2026Updated last week
- Froggy OpenGL Engoodener☆154Feb 22, 2026Updated 3 weeks ago
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆97Updated this week
- A Vulkan Render Engine☆141Jan 4, 2026Updated 2 months ago
- Simple Vulkan Raytracing Library☆15Jan 22, 2024Updated 2 years ago
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆26Jun 15, 2023Updated 2 years ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆102Mar 12, 2026Updated last week
- Zig regex experiment☆13Nov 6, 2025Updated 4 months ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆674Updated this week
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆31Jan 21, 2018Updated 8 years ago
- 3D Eulerian Fluid Solver in C++, based on work of J.Stam, R.Fedkiw and A.Selle.☆12Aug 31, 2021Updated 4 years ago
- Low level generic SIMD wrapper for x86, ARM, WASM with dynamic dispatch☆43Dec 14, 2025Updated 3 months ago
- Programming an RTS by Carl Granberg.☆14Apr 23, 2024Updated last year
- Safe low-level Vulkan bindings for Rust☆14Nov 12, 2025Updated 4 months ago
- Toy Renderer to play around with gp techniques☆17Nov 4, 2023Updated 2 years ago
- NVIDIA RTX Texture Streaming SDK☆32Oct 15, 2025Updated 5 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆556Feb 14, 2026Updated last month
- Voxel rendering experiments☆132Oct 20, 2025Updated 5 months ago
- My own framework on which I try things (mostly rendering-related)☆18Jun 29, 2025Updated 8 months ago
- Implementation of realtime bloom post-process☆17Jan 21, 2025Updated last year
- 3D Game Engine.☆23Nov 18, 2024Updated last year
- Tests for DirectXMath☆16Jan 28, 2026Updated last month
- NVIDIA Direct3D SDK 11☆13Nov 1, 2018Updated 7 years ago
- All documents related to my master thesis☆55Sep 1, 2025Updated 6 months ago
- Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.☆14Dec 10, 2020Updated 5 years ago