Erkaman / cute-deferred-shadingLinks
Cute little deferred shading implementation.
☆142Updated 6 years ago
Alternatives and similar repositories for cute-deferred-shading
Users that are interested in cute-deferred-shading are comparing it to the libraries listed below
Sorting:
- ☆141Updated 9 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆119Updated 9 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Point Based Global Illumination☆197Updated 9 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- OpenGL and Vulkan header and loader generator.☆207Updated last year
- An abstract graphics API library☆125Updated 6 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Updated 3 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Minimalistic Vulkan engine for fast propotyping.☆43Updated 4 years ago
- ambient occlusion baking tool☆248Updated 6 years ago
- Modern C++ swizzling header-only library☆193Updated 2 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- ☆96Updated 7 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆241Updated 2 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆94Updated 9 years ago
- Procedural tree mesh generator (and editor)☆203Updated 10 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- A minimal geometry editing UI based on IMGUI☆115Updated 5 years ago
- Intrusive Profiler for C++ (comes with viewer)☆76Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Updated 3 years ago
- Game Engine☆129Updated 6 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆189Updated 6 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆109Updated 3 years ago